[GELD] Bud Spencer vs. [BHH] Viceregent Hunter
Result
The attacker won the battle.
Attacker
[GELD] Bud Spencer
- Total result
- +4,517,400
356,000 units lost
Defender
[BHH] Viceregent Hunter
- Total result
- −8,681,900
7,660,000 units lost
Total results include 2 harvest reports
- Units destroyed
- 8,016,000
- Loot
- 1,117,900
- Debris field
- 3,755,000
- Moon chance
- 22%
- Rounds
- 5
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +2,328,475 | −4,415,975 |
| Crystal | +2,177,853 | −3,866,853 |
| Deuterium | +11,072 | −399,072 |
| Total | +4,517,400 | −8,681,900 |
| Honour points | +944 | +99 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −356,000 | −7,660,000 |
| Loot | +1,117,900 | −1,117,900 |
| Repaired defence | +96,000 | |
| 2 harvest reports | +3,755,500 | |
| Total result | +4,517,400 | −8,681,900 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (75%) | 454,975 | 603,853 | 59,072 | 1,117,900 |
| Debris field | 2,065,500 | 1,689,500 | 3,755,000 | |
| Harvested | 2,065,500 | 1,690,000 | 3,755,500 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 700,000 | 700,000 | 1,400,000 | |
| Harvest report 2 | 1,365,500 | 990,000 | 2,355,500 |
Fleets
Attacker · [GELD] Bud Spencer
| Type | Before | Lost |
|---|---|---|
| Cruiser | 298 | −8 |
| Pathfinder | 150 | −4 |
2 fleets
Bud Spencer [GELD] · fleet 1
| Type | Before | After | Lost |
|---|---|---|---|
| Cruiser | 298 | 290 | −8 |
Bud Spencer [GELD] · fleet 2
| Type | Before | After | Lost |
|---|---|---|---|
| Pathfinder | 150 | 146 | −4 |
Defender · [BHH] Viceregent Hunter destroyed
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 155 | −155 |
| Large Cargo | 182 | −182 |
| Light Fighter | 173 | −173 |
| Heavy Fighter | 146 | −146 |
| Cruiser | 20 | −20 |
| Battleship | 2 | −2 |
| Recycler | 14 | −14 |
| Espionage Probe | 150 | −150 |
| Battlecruiser | 16 | −16 |
| Pathfinder | 4 | −4 |
| Rocket Launcher | 51 | −51 |
| Light Laser | 8 | −8 |
40 Rocket Launcher, 8 Light Laser could be repaired.
Comments
Log in to leave a comment. Login
No comments yet — be the first.