Skip to content
OGMem

n0 t1m3 t0 play vs. [GSNPRX] PHR34k

OGame.de Ymir

Result

The attacker won the battle.

Attacker

n0 t1m3 t0 play

Total result
+3,072,707,493

322,399,000 units lost

Defender

[GSNPRX] PHR34k

Total result
−4,391,205,793

3,355,395,000 units lost

Total results include 3 follow-ups · 1 harvest report

Units destroyed
3,677,794,000
Loot
560,689,154
Debris field
2,359,032,200
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +1,170,633,364 −1,751,508,264
Crystal +1,073,476,611 −1,503,672,011
Deuterium +828,597,518 −1,136,025,518
Total +3,072,707,493 −4,391,205,793
Honour points −214,717 +45,452
How the total result adds up
Attacker Defender
Battle losses −322,399,000 −3,355,395,000
Loot +560,689,154 −560,689,154
Repaired defence +304,000
3 follow-ups +475,241,639 −475,425,639
1 harvest report +2,359,175,700
Total result +3,072,707,493 −4,391,205,793
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 97,741 92,785,073 467,806,340 560,689,154
Debris field 1,355,062,100 1,003,970,100 2,359,032,200
Harvested 1,355,062,100 1,004,113,600 2,359,175,700
Follow-ups
Attacker Defender
Follow-up 1 +219,155,100 −219,195,100
Follow-up 2 +170,731,026 −170,815,026
Follow-up 3 +85,355,513 −85,415,513
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 1,355,062,100 1,004,113,600 2,359,175,700

Fleets

Attacker · n0 t1m3 t0 play

Type Before Lost
Cruiser 242,242 −6,391
Battleship 44,000 −352
Battlecruiser 200,200 −1,364
2 fleets

n0 t1m3 t0 play · fleet 1

Type Before After Lost
Battleship 44,000 43,648 −352
Battlecruiser 200,200 198,836 −1,364

n0 t1m3 t0 play · fleet 2

Type Before After Lost
Cruiser 242,242 235,851 −6,391

Defender · [GSNPRX] PHR34k destroyed

Type Before Lost
Small Cargo 125,242 −125,242
Large Cargo 34,588 −34,588
Light Fighter 34,962 −34,962
Heavy Fighter 262 −262
Cruiser 2,181 −2,181
Battleship 4,764 −4,764
Recycler 34,878 −34,878
Espionage Probe 1,839 −1,839
Bomber 9 −9
Destroyer 12 −12
Battlecruiser 7,707 −7,707
Reaper 4,053 −4,053
Pathfinder 386 −386
Heavy Laser 40 −40

38 Heavy Laser could be repaired.

Comments

No comments yet — be the first.

Menu

Account
Language
About