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OGMem

oXo vs. Superhero

OGame.de Ozone 2 rounds

Result

The attacker won the battle.

Attacker

oXo

Total result
+2,261,417,975

0 units lost

Defender

Superhero

Total result
−2,274,383,975

43,218,000 units lost

Units destroyed
43,218,000
Loot
2,261,417,975
Debris field
0
Details
Total result by resource
Attacker Defender
Metal +2,210,245,164 −2,223,198,664
Crystal +40,592,108 −40,604,608
Deuterium +10,580,703 −10,580,703
Total +2,261,417,975 −2,274,383,975
Honour points −2,520 0
How the total result adds up
Attacker Defender
Battle losses 0 −43,218,000
Loot +2,261,417,975 −2,261,417,975
Repaired defence +30,252,000
Total result +2,261,417,975 −2,274,383,975
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 2,210,245,164 40,592,108 10,580,703 2,261,417,975
Debris field 0 0 0

Fleets

Attacker · oXo

Type Before Lost
Battlecruiser 22,222 0
Pathfinder 116,728 0

Defender · Superhero destroyed

Type Before Lost
Rocket Launcher 21,526 −21,526
Light Laser 83 −83

15,068 Rocket Launcher, 58 Light Laser could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 138,950 21,609
Firepower 159,664,376 5,883,292
Absorbed by shields 5,590,416 1,468,375

Attacker

oXo

Type Units Lost
Battlecruiser 22,222 0
Pathfinder 116,728 0

Defender

Superhero

Type Units Lost
Rocket Launcher 52 −21,474
Light Laser 0 −83
Round 2 of 2
Attacker Defender
Shots 138,950 52
Firepower 159,664,376 14,144
Absorbed by shields 14,144 3,536

Attacker

oXo

Type Units Lost
Battlecruiser 22,222 0
Pathfinder 116,728 0

Defender

Superhero destroyed

Type Units Lost
Rocket Launcher 0 −21,526
Light Laser 0 −83

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