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OGMem

oXo vs. Superhero

OGame.de Ozone 2 rounds

Result

The attacker won the battle.

Attacker

oXo

Total result
+1,130,708,987

0 units lost

Defender

Superhero

Total result
−1,142,488,987

30,254,000 units lost

Units destroyed
30,254,000
Loot
1,130,708,987
Debris field
0
Details
Total result by resource
Attacker Defender
Metal +1,105,122,582 −1,116,896,082
Crystal +20,296,054 −20,302,554
Deuterium +5,290,351 −5,290,351
Total +1,130,708,987 −1,142,488,987
Honour points −2,312 0
How the total result adds up
Attacker Defender
Battle losses 0 −30,254,000
Loot +1,130,708,987 −1,130,708,987
Repaired defence +18,474,000
Total result +1,130,708,987 −1,142,488,987
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 1,105,122,582 20,296,054 5,290,351 1,130,708,987
Debris field 0 0 0

Fleets

Attacker · oXo

Type Before Lost
Battlecruiser 11,111 0
Pathfinder 58,364 0

Defender · Superhero destroyed

Type Before Lost
Rocket Launcher 15,069 −15,069
Light Laser 58 −58

9,192 Rocket Launcher, 45 Light Laser could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 69,475 15,127
Firepower 79,832,188 4,118,488
Absorbed by shields 3,845,808 1,018,861

Attacker

oXo

Type Units Lost
Battlecruiser 11,111 0
Pathfinder 58,364 0

Defender

Superhero

Type Units Lost
Rocket Launcher 223 −14,846
Light Laser 1 −57
Round 2 of 2
Attacker Defender
Shots 69,475 224
Firepower 79,832,188 60,996
Absorbed by shields 60,996 15,249

Attacker

oXo

Type Units Lost
Battlecruiser 11,111 0
Pathfinder 58,364 0

Defender

Superhero destroyed

Type Units Lost
Rocket Launcher 0 −15,069
Light Laser 0 −58

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