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OGMem

[ETG] Bam vs. Rythime

OGame.de Jishui

Result

The attacker won the battle.

Attacker

[ETG] Bam

Total result
+132,292,230

58,000 units lost

Defender

Rythime

Total result
−248,999,230

323,608,500 units lost

Total results include 1 harvest report

Units destroyed
323,666,500
Loot
78,354,730
Debris field
53,995,500
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +85,879,081 −176,379,981
Crystal +36,549,250 −60,668,750
Deuterium +9,863,899 −11,950,499
Total +132,292,230 −248,999,230
Honour points −13,068 +19
How the total result adds up
Attacker Defender
Battle losses −58,000 −323,608,500
Loot +78,354,730 −78,354,730
Repaired defence +152,964,000
1 harvest report +53,995,500
Total result +132,292,230 −248,999,230
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 64,573,481 7,043,250 6,737,999 78,354,730
Debris field created 28,460,800 39,360,000 4,173,200 71,994,000
Harvested by Reapers 7,115,200 9,840,000 1,043,300 17,998,500
Debris field left 21,345,600 29,520,000 3,129,900 53,995,500
Harvested 21,345,600 29,520,000 3,129,900 53,995,500
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 21,345,600 29,520,000 3,129,900 53,995,500

Fleets

Attacker · [ETG] Bam

Weapons 160% · Shields 160% · Armour 170%

Type Before Lost
Cruiser 10,000 −2
Battlecruiser 35,000 0
Reaper 2,782 0

Defender · Rythime destroyed

Weapons 110% · Shields 100% · Armour 160%

Type Before Lost
Small Cargo 14,768 −14,768
Recycler 600 −600
Solar Satellite 8,025 −8,025
Rocket Launcher 89,932 −89,932
Light Laser 26,905 −26,905

58,456 Rocket Launcher, 18,026 Light Laser could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 68,836 140,230
Firepower 120,905,729 20,923,556
Absorbed by shields 17,603,074 2,044,906

Attacker

Bam [ETG]

Type Units Lost
Cruiser 10,000 0
Battlecruiser 35,000 0
Reaper 2,782 0

Defender

Rythime

Type Units Lost
Small Cargo 9,108 −5,660
Recycler 503 −97
Solar Satellite 4,932 −3,093
Rocket Launcher 55,031 −34,901
Light Laser 16,423 −10,482
Round 2 of 4
Attacker Defender
Shots 68,916 85,997
Firepower 120,978,678 12,795,988
Absorbed by shields 11,134,226 1,775,424

Attacker

Bam [ETG]

Type Units Lost
Cruiser 10,000 0
Battlecruiser 35,000 0
Reaper 2,782 0

Defender

Rythime

Type Units Lost
Small Cargo 4,104 −10,664
Recycler 340 −260
Solar Satellite 2,250 −5,775
Rocket Launcher 24,804 −65,128
Light Laser 7,315 −19,590
Round 3 of 4
Attacker Defender
Shots 69,123 38,813
Firepower 121,315,075 5,749,442
Absorbed by shields 5,169,150 1,205,524

Attacker

Bam [ETG]

Type Units Lost
Cruiser 9,998 −2
Battlecruiser 35,000 0
Reaper 2,782 0

Defender

Rythime

Type Units Lost
Small Cargo 688 −14,080
Recycler 118 −482
Solar Satellite 363 −7,662
Rocket Launcher 4,205 −85,727
Light Laser 1,246 −25,659
Round 4 of 4
Attacker Defender
Shots 67,474 6,620
Firepower 118,018,853 975,942
Absorbed by shields 911,606 247,346

Attacker

Bam [ETG]

Type Units Lost
Cruiser 9,998 −2
Battlecruiser 35,000 0
Reaper 2,782 0

Defender

Rythime destroyed

Type Units Lost
Small Cargo 0 −14,768
Recycler 0 −600
Solar Satellite 0 −8,025
Rocket Launcher 0 −89,932
Light Laser 0 −26,905

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