Skip to content
OGMem

Taxidriver10 vs. TokenEater

OGame.de Quaoar 5 rounds 2 comments

Result

The defender won the battle.

Attacker

Taxidriver10

Total result
−345,000

1,122,000 units lost

Defender

TokenEater

Total result
−28,000

140,000 units lost

Units destroyed
1,262,000
Loot
0
Debris field
777,000
Moon chance
7%
Details
Total result by resource
Attacker Defender
Metal −245,100 −23,000
Crystal −87,900 −5,000
Deuterium −12,000 0
Total −345,000 −28,000
Honour points +10 +266
How the total result adds up
Attacker Defender
Battle losses −1,122,000 −140,000
Repaired defence +112,000
Missing debris +777,000
Total result −345,000 −28,000
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 571,900 205,100 777,000

Fleets

Attacker · Taxidriver10 destroyed

Type Before Lost
Small Cargo 2 −2
Large Cargo 4 −4
Light Fighter 58 −58
Cruiser 6 −6
Battleship 11 −11

Defender · TokenEater

Type Before Lost
Rocket Launcher 86 −18
Light Laser 186 −52
Gauss Cannon 2 0
Small Shield Dome 1 0

14 Rocket Launcher, 42 Light Laser could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 83 275
Firepower 30,834 44,289
Absorbed by shields 5,476 2,605

Attacker

Taxidriver10

Type Units Lost
Small Cargo 2 0
Large Cargo 4 0
Light Fighter 14 −44
Cruiser 6 0
Battleship 11 0

Defender

TokenEater

Type Units Lost
Rocket Launcher 81 −5
Light Laser 168 −18
Gauss Cannon 2 0
Small Shield Dome 1 0
Round 2 of 5
Attacker Defender
Shots 38 252
Firepower 26,154 40,769
Absorbed by shields 4,901 1,270

Attacker

Taxidriver10

Type Units Lost
Small Cargo 0 −2
Large Cargo 1 −3
Light Fighter 1 −57
Cruiser 5 −1
Battleship 11 0

Defender

TokenEater

Type Units Lost
Rocket Launcher 77 −9
Light Laser 154 −32
Gauss Cannon 2 0
Small Shield Dome 1 0
Round 3 of 5
Attacker Defender
Shots 20 234
Firepower 24,939 38,017
Absorbed by shields 4,515 697

Attacker

Taxidriver10

Type Units Lost
Small Cargo 0 −2
Large Cargo 0 −4
Light Fighter 0 −58
Cruiser 0 −6
Battleship 9 −2

Defender

TokenEater

Type Units Lost
Rocket Launcher 73 −13
Light Laser 140 −46
Gauss Cannon 2 0
Small Shield Dome 1 0
Round 4 of 5
Attacker Defender
Shots 9 216
Firepower 16,200 35,265
Absorbed by shields 3,276 328

Attacker

Taxidriver10

Type Units Lost
Small Cargo 0 −2
Large Cargo 0 −4
Light Fighter 0 −58
Cruiser 0 −6
Battleship 2 −9

Defender

TokenEater

Type Units Lost
Rocket Launcher 69 −17
Light Laser 135 −51
Gauss Cannon 2 0
Small Shield Dome 1 0
Round 5 of 5
Attacker Defender
Shots 2 207
Firepower 3,600 33,953
Absorbed by shields 728 72

Attacker

Taxidriver10 destroyed

Type Units Lost
Small Cargo 0 −2
Large Cargo 0 −4
Light Fighter 0 −58
Cruiser 0 −6
Battleship 0 −11

Defender

TokenEater

Type Units Lost
Rocket Launcher 68 −18
Light Laser 134 −52
Gauss Cannon 2 0
Small Shield Dome 1 0

Main comment

Tja , so kann es laufen ohne nach zuschauen 11mins. vor einschlag habe ich meine durch Raketen vernichtete Deff wieder hingestellt + paar mehr!!!!

Keine reaktion vom Angreifer!!! Danke für`s TF !!!

Comments

warum nicht zeigen, was man für den jeweiligen kb gemacht hat? der weg dahin ist schließlich fürs spiel sehr wichtig, damit die noobs etwas dazulernen können.

wir alle wissen, wie schnell sonst die unis wieder down gehen, bloß weil keine spieler mehr da sind. also wer da nicht die kb´s durchliest und vor allem die richtigen schlüsse für sich daraus zieht, um es beim nächsten mal besser zu machen, ist doch selber schuld.

in diesem sinne - uns allen viel erfolg und weisheit - und natürlich nochmehr opfer^^
deff boostern ist low sowas stellt man nicht zur schow

Menu

Account
Language
About