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OGMem

FlickFlack Overduck vs. Assimilator

OGame.de Deimos

Result

The attacker won the battle.

Attacker

FlickFlack Overduck

Total result
+14,078,892

479,000 units lost

Defender

Assimilator

Total result
−15,413,892

2,849,000 units lost

Units destroyed
3,328,000
Loot
14,557,892
Debris field
232,500
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +3,480,307 −4,239,807
Crystal +6,377,393 −6,906,893
Deuterium +4,221,192 −4,267,192
Total +14,078,892 −15,413,892
Honour points −218 +59
How the total result adds up
Attacker Defender
Battle losses −479,000 −2,849,000
Loot +14,557,892 −14,557,892
Repaired defence +1,993,000
Total result +14,078,892 −15,413,892
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 3,758,307 6,564,393 4,235,192 14,557,892
Debris field 139,000 93,500 232,500

Fleets

Attacker · FlickFlack Overduck

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 4,000 −69
Cruiser 1,500 −7

Defender · Assimilator destroyed

Weapons 180% · Shields 170% · Armour 170%

Type Before Lost
Rocket Launcher 41 −41
Light Laser 34 −34
Heavy Laser 43 −43
Gauss Cannon 55 −55
Ion Cannon 40 −40

26 Rocket Launcher, 25 Light Laser, 27 Heavy Laser, 39 Gauss Cannon, 29 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 5,830 213
Firepower 2,256,000 235,004
Absorbed by shields 14,280 106,460

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 3,933 −67
Cruiser 1,493 −7

Defender

Assimilator

Type Units Lost
Rocket Launcher 0 −41
Light Laser 0 −34
Heavy Laser 0 −43
Gauss Cannon 4 −51
Ion Cannon 0 −40
Round 2 of 2
Attacker Defender
Shots 5,426 4
Firepower 1,850,595 12,320
Absorbed by shields 360 2,980

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 3,931 −69
Cruiser 1,493 −7

Defender

Assimilator destroyed

Type Units Lost
Rocket Launcher 0 −41
Light Laser 0 −34
Heavy Laser 0 −43
Gauss Cannon 0 −55
Ion Cannon 0 −40

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