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OGMem

FlickFlack Overduck vs. Assimilator

OGame.de Deimos

Result

The attacker won the battle.

Attacker

FlickFlack Overduck

Total result
+6,964,947

314,000 units lost

Defender

Assimilator

Total result
−7,801,947

1,993,000 units lost

Units destroyed
2,307,000
Loot
7,278,947
Debris field
151,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +1,689,154 −2,166,654
Crystal +3,170,197 −3,499,697
Deuterium +2,105,596 −2,135,596
Total +6,964,947 −7,801,947
Honour points −140 +52
How the total result adds up
Attacker Defender
Battle losses −314,000 −1,993,000
Loot +7,278,947 −7,278,947
Repaired defence +1,470,000
Total result +6,964,947 −7,801,947
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 1,879,154 3,282,197 2,117,596 7,278,947
Debris field 95,000 56,000 151,000

Fleets

Attacker · FlickFlack Overduck

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 2,000 −35
Cruiser 1,000 −6

Defender · Assimilator destroyed

Weapons 180% · Shields 170% · Armour 170%

Type Before Lost
Rocket Launcher 26 −26
Light Laser 25 −25
Heavy Laser 27 −27
Gauss Cannon 39 −39
Ion Cannon 29 −29

16 Rocket Launcher, 20 Light Laser, 17 Heavy Laser, 30 Gauss Cannon, 19 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 3,193 146
Firepower 1,461,600 164,024
Absorbed by shields 10,500 74,086

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 1,966 −34
Cruiser 994 −6

Defender

Assimilator

Type Units Lost
Rocket Launcher 0 −26
Light Laser 1 −24
Heavy Laser 0 −27
Gauss Cannon 1 −38
Ion Cannon 1 −28
Round 2 of 2
Attacker Defender
Shots 2,960 3
Firepower 1,222,290 3,780
Absorbed by shields 90 2,311

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 1,965 −35
Cruiser 994 −6

Defender

Assimilator destroyed

Type Units Lost
Rocket Launcher 0 −26
Light Laser 0 −25
Heavy Laser 0 −27
Gauss Cannon 0 −39
Ion Cannon 0 −29

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