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EZIO der DMBooster

OGame.de Uriel 16/06/2017 20:23 3 comments

Result

The defender won the battle.

Attacker

Scubasteve

Total result
−4,089,000

4,089,000 units lost

Defender

Ezio

Total result
−595,000

1,437,000 units lost

Units destroyed
5,526,000
Loot
0
Debris field
2,132,000
Moon chance
21%
Rounds
6
Details
Total result by resource
Attacker Defender
Metal −2,820,000 −345,500
Crystal −987,000 −249,500
Deuterium −282,000 0
Total −4,089,000 −595,000
Honour points +42 +892
How the total result adds up
Attacker Defender
Battle losses −4,089,000 −1,437,000
Repaired defence +842,000
Total result −4,089,000 −595,000
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 1,524,000 608,000 2,132,000

Fleets

Attacker · Scubasteve destroyed

Weapons 70% · Shields 70% · Armour 70%

Type Before Lost
Cruiser 141 −141

Defender · Ezio

Weapons 90% · Shields 80% · Armour 90%

Type Before Lost
Large Cargo 117 −38
Colony Ship 1 0
Espionage Probe 1 −1
Rocket Launcher 300 −214
Light Laser 296 −232
Heavy Laser 19 −11
Ion Cannon 2 0

186 Rocket Launcher, 195 Light Laser, 10 Heavy Laser could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 227 736
Firepower 154,360 112,583
Absorbed by shields 12,040 8,532

Attacker

Scubasteve

Type Units Lost
Cruiser 138 −3

Defender

Ezio

Type Units Lost
Large Cargo 115 −2
Colony Ship 1 0
Espionage Probe 1 0
Rocket Launcher 218 −82
Light Laser 218 −78
Heavy Laser 16 −3
Ion Cannon 2 0
Round 2 of 6
Attacker Defender
Shots 200 571
Firepower 136,000 83,856
Absorbed by shields 11,741 7,633

Attacker

Scubasteve

Type Units Lost
Cruiser 108 −33

Defender

Ezio

Type Units Lost
Large Cargo 106 −11
Colony Ship 1 0
Espionage Probe 0 −1
Rocket Launcher 166 −134
Light Laser 151 −145
Heavy Laser 11 −8
Ion Cannon 2 0
Round 3 of 6
Attacker Defender
Shots 148 437
Firepower 100,640 60,766
Absorbed by shields 8,781 5,436

Attacker

Scubasteve

Type Units Lost
Cruiser 68 −73

Defender

Ezio

Type Units Lost
Large Cargo 93 −24
Colony Ship 1 0
Espionage Probe 0 −1
Rocket Launcher 125 −175
Light Laser 104 −192
Heavy Laser 11 −8
Ion Cannon 2 0
Round 4 of 6
Attacker Defender
Shots 97 336
Firepower 65,960 45,487
Absorbed by shields 5,694 5,491

Attacker

Scubasteve

Type Units Lost
Cruiser 31 −110

Defender

Ezio

Type Units Lost
Large Cargo 84 −33
Colony Ship 1 0
Espionage Probe 0 −1
Rocket Launcher 94 −206
Light Laser 77 −219
Heavy Laser 9 −10
Ion Cannon 2 0
Round 5 of 6
Attacker Defender
Shots 38 267
Firepower 25,840 34,614
Absorbed by shields 2,666 2,228

Attacker

Scubasteve

Type Units Lost
Cruiser 1 −140

Defender

Ezio

Type Units Lost
Large Cargo 79 −38
Colony Ship 1 0
Espionage Probe 0 −1
Rocket Launcher 86 −214
Light Laser 65 −231
Heavy Laser 8 −11
Ion Cannon 2 0
Round 6 of 6
Attacker Defender
Shots 1 241
Firepower 680 30,598
Absorbed by shields 86 45

Attacker

Scubasteve destroyed

Type Units Lost
Cruiser 0 −141

Defender

Ezio

Type Units Lost
Large Cargo 79 −38
Colony Ship 1 0
Espionage Probe 0 −1
Rocket Launcher 86 −214
Light Laser 64 −232
Heavy Laser 8 −11
Ion Cannon 2 0

Main comment

Expo re geretimed. hat 196LL, 11SL und 2 Ionen geboostert und stolz erzählt fast 100k DM ausgegeben zu haben.

Comments

Und er hat vor Ende nochmal gescannt. Aber da man 5 Sekunden vorher nicht mehr scannen darf laut Regeln ist das echt ein Problem. Einfach mal 200 LL boosten geht < 5 Sekunden 😉
Ich finde DM Booster haben keine Eier!
Hättest ja nochmal scannen können^^
Trotzdem schade drum...wieder aufbauen und richtig draufhauen...

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