DevilsToy vs. JackSun
Result
The attacker won the battle.
Attacker
DevilsToy
- Total result
- +17,861,552
234,000 units lost
Defender
JackSun
- Total result
- −19,609,552
5,435,000 units lost
- Units destroyed
- 5,669,000
- Loot
- 18,095,552
- Debris field
- 111,000
- Rounds
- 1
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +11,719,130 | −13,165,130 |
| Crystal | +4,471,355 | −4,715,355 |
| Deuterium | +1,671,067 | −1,729,067 |
| Total | +17,861,552 | −19,609,552 |
| Honour points | −364 | +52 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −234,000 | −5,435,000 |
| Loot | +18,095,552 | −18,095,552 |
| Repaired defence | +3,921,000 | |
| Total result | +17,861,552 | −19,609,552 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 11,869,130 | 4,543,355 | 1,683,067 | 18,095,552 |
| Debris field | 75,000 | 36,000 | 111,000 |
Fleets
Attacker · DevilsToy
Weapons 200% · Shields 200% · Armour 200%
| Type | Before | After |
|---|---|---|
| Small Cargo | 4,000 | 3,985 |
| Cruiser | 5,000 | 4,994 |
| Battlecruiser | 5,000 | 5,000 |
Defender · JackSun destroyed
Weapons 200% · Shields 190% · Armour 200%
| Type | Before | After |
|---|---|---|
| Rocket Launcher | 1,929 | 0 |
| Light Laser | 2 | 0 |
| Heavy Laser | 1 | 0 |
| Gauss Cannon | 21 | 0 |
| Ion Cannon | 1 | 0 |
| Plasma Turret | 6 | 0 |
1,389 Rocket Launcher, 2 Light Laser, 13 Gauss Cannon, 1 Ion Cannon, 5 Plasma Turret could be repaired.
The round in detail
Round 1 of 1
| Attacker | Defender | |
|---|---|---|
| Shots | 53,196 | 1,960 |
| Firepower | 63,595,200 | 588,060 |
| Absorbed by shields | 293,790 | 133,333 |
Attacker
DevilsToy
| Type | Units |
|---|---|
| Small Cargo | 3,985 |
| Cruiser | 4,994 |
| Battlecruiser | 5,000 |