DevilsToy vs. JackSun
Result
The attacker won the battle.
Attacker
DevilsToy
- Total result
- +46,359,421
12,000 units lost
Defender
JackSun
- Total result
- −46,789,421
1,268,000 units lost
- Units destroyed
- 1,280,000
- Loot
- 46,371,421
- Debris field
- 6,000
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +33,599,024 | −34,023,024 |
| Crystal | +8,952,177 | −8,958,177 |
| Deuterium | +3,808,220 | −3,808,220 |
| Total | +46,359,421 | −46,789,421 |
| Honour points | −114 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −12,000 | −1,268,000 |
| Loot | +46,371,421 | −46,371,421 |
| Repaired defence | +850,000 | |
| Total result | +46,359,421 | −46,789,421 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 33,605,024 | 8,958,177 | 3,808,220 | 46,371,421 |
| Debris field | 3,000 | 3,000 | 6,000 |
Fleets
Attacker · DevilsToy
Weapons 200% · Shields 200% · Armour 220%
| Type | Before | After |
|---|---|---|
| Small Cargo | 10,000 | 9,997 |
| Battlecruiser | 1,000 | 1,000 |
Defender · JackSun destroyed
Weapons 170% · Shields 170% · Armour 180%
| Type | Before | After |
|---|---|---|
| Rocket Launcher | 634 | 0 |
425 Rocket Launcher could be repaired.
All 2 rounds in detail
Round 1 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 11,000 | 634 |
| Firepower | 2,250,000 | 136,944 |
| Absorbed by shields | 31,182 | 34,236 |
Attacker
DevilsToy
| Type | Units |
|---|---|
| Small Cargo | 9,997 |
| Battlecruiser | 1,000 |
Defender
JackSun
| Type | Units |
|---|---|
| Rocket Launcher | 69 |
Round 2 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 10,997 | 69 |
| Firepower | 2,249,955 | 14,904 |
| Absorbed by shields | 3,372 | 3,726 |
Attacker
DevilsToy
| Type | Units |
|---|---|
| Small Cargo | 9,997 |
| Battlecruiser | 1,000 |