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OGMem

Mit bestem Dank

OGame.de Uriel 4 comments

Result

The defender won the battle.

Attacker

anti_bandit

Total result
−44,775,000

44,775,000 units lost

Defender

[prOGAME] Fox_Jump

Total result
+17,805,500

4,399,000 units lost

Total results include 1 harvest report

Units destroyed
49,174,000
Loot
0
Debris field
22,042,500
Rounds
3
Details
Total result by resource
Attacker Defender
Metal −24,010,000 +10,554,500
Crystal −16,030,000 +7,425,000
Deuterium −4,735,000 −174,000
Total −44,775,000 +17,805,500
Honour points +901 0
How the total result adds up
Attacker Defender
Battle losses −44,775,000 −4,399,000
Repaired defence +162,000
1 harvest report +22,042,500
Total result −44,775,000 +17,805,500
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 13,437,500 8,605,000 22,042,500
Harvested 13,437,500 8,605,000 22,042,500
Harvest reports
Metal Crystal Total
Harvest report 1 13,437,500 8,605,000 22,042,500

Fleets

Attacker · anti_bandit destroyed

Type Before Lost
Battleship 164 −164
Bomber 82 −82
Destroyer 84 −84
Deathstar 1 −1
Battlecruiser 83 −83

Defender · [prOGAME] Fox_Jump

Type Before Lost
Small Cargo 100 −14
Large Cargo 34 −2
Light Fighter 4,556 −461
Heavy Fighter 250 −22
Cruiser 1,144 −55
Battleship 310 −2
Solar Satellite 94 −8
Destroyer 59 0
Battlecruiser 297 −4
Rocket Launcher 895 −90
Gauss Cannon 17 0
Ion Cannon 18 0
Small Shield Dome 1 0

81 Rocket Launcher could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 519 7,935
Firepower 30,515,040 3,613,184
Absorbed by shields 388,898 52,859

Attacker

anti_bandit

Type Units Lost
Battleship 40 −124
Bomber 34 −48
Destroyer 58 −26
Deathstar 1 0
Battlecruiser 37 −46

Defender

Fox_Jump [prOGAME]

Type Units Lost
Small Cargo 89 −11
Large Cargo 33 −1
Light Fighter 4,258 −298
Heavy Fighter 238 −12
Cruiser 1,113 −31
Battleship 308 −2
Solar Satellite 87 −7
Destroyer 59 0
Battlecruiser 296 −1
Rocket Launcher 836 −59
Gauss Cannon 17 0
Ion Cannon 18 0
Small Shield Dome 1 0
Round 2 of 3
Attacker Defender
Shots 258 7,425
Firepower 40,848,720 3,384,789
Absorbed by shields 191,211 24,849

Attacker

anti_bandit

Type Units Lost
Battleship 0 −164
Bomber 0 −82
Destroyer 0 −84
Deathstar 1 0
Battlecruiser 0 −83

Defender

Fox_Jump [prOGAME]

Type Units Lost
Small Cargo 86 −14
Large Cargo 32 −2
Light Fighter 4,098 −458
Heavy Fighter 228 −22
Cruiser 1,090 −54
Battleship 308 −2
Solar Satellite 86 −8
Destroyer 59 0
Battlecruiser 293 −4
Rocket Launcher 805 −90
Gauss Cannon 17 0
Ion Cannon 18 0
Small Shield Dome 1 0
Round 3 of 3
Attacker Defender
Shots 4 7,121
Firepower 1,920,000 3,197,591
Absorbed by shields 1,777,740 184

Attacker

anti_bandit destroyed

Type Units Lost
Battleship 0 −164
Bomber 0 −82
Destroyer 0 −84
Deathstar 0 −1
Battlecruiser 0 −83

Defender

Fox_Jump [prOGAME]

Type Units Lost
Small Cargo 86 −14
Large Cargo 32 −2
Light Fighter 4,095 −461
Heavy Fighter 228 −22
Cruiser 1,089 −55
Battleship 308 −2
Solar Satellite 86 −8
Destroyer 59 0
Battlecruiser 293 −4
Rocket Launcher 805 −90
Gauss Cannon 17 0
Ion Cannon 18 0
Small Shield Dome 1 0

Comments

blablabla

gz, das war wohl ein kalter^^
wie sie immer von sich auf andere schließen 😛

gz 😄
gz ^^
One Slot...
Rip...

Na was soll man nun sagen?
Push oder selten dumm...

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