Alles ein bisschen wild ^^


Battle in universe OGame.de Zibal!

The following fleets met in battle:
[ImRe] swt072 vs. [ZMG] Lieutenant Probe


Attacker swt072
Weapons: 120% Shields: 120% Armour: 120%
Type Battleship
Total 350
Weapons 2.200
Shields 440
Armour 13.200

 

Defender Lieutenant Probe
Weapons: 110% Shields: 110% Armour: 110%
Type Small Cargo Large Cargo Light Fighter Heavy Fighter Cruiser Battleship Colony Ship Recycler Espionage Probe Destroyer Battlecruiser Gauss Cannon
Total 34 194 58 12 19 32 1 1 1 3 5 9
Weapons 11 11 105 315 840 2.100 105 2 0 4.200 1.470 2.310
Shields 21 53 21 53 105 420 210 21 0 1.050 840 420
Armour 840 2.520 840 2.100 5.670 12.600 6.300 3.360 210 23.100 14.700 7.350

The attacking fleet fires 350 times with a total firepower of 770.000 at the defender. The defending shields absorb 25.307 damage.
In total, the defending fleet fires 400 times with a total firepower of 181.727 at the attacker. The attackers shields absorb 47.762 damage.


Attacker swt072
Type Battleship
Total 350

 

Defender Lieutenant Probe
Type Small Cargo Large Cargo Light Fighter Heavy Fighter Cruiser Battleship Colony Ship Recycler Espionage Probe Destroyer Battlecruiser Gauss Cannon
Total 9 (-25) 83 (-111) 26 (-32) 4 (-8) 14 (-5) 28 (-4) 1 1 1 3 5 8 (-1)

The attacking fleet fires 352 times with a total firepower of 774.400 at the defender. The defending shields absorb 23.202 damage.
In total, the defending fleet fires 191 times with a total firepower of 125.767 at the attacker. The attackers shields absorb 31.604 damage.


Attacker swt072
Type Battleship
Total 350

 

Defender Lieutenant Probe
Type Small Cargo Large Cargo Light Fighter Heavy Fighter Cruiser Battleship Colony Ship Recycler Espionage Probe Destroyer Battlecruiser Gauss Cannon
Total 0 (-34) 12 (-182) 3 (-55) 1 (-11) 4 (-15) 14 (-18) 1 0 (-1) 0 (-1) 2 (-1) 5 4 (-5)

The attacking fleet fires 350 times with a total firepower of 770.000 at the defender. The defending shields absorb 15.242 damage.
In total, the defending fleet fires 79 times with a total firepower of 107.115 at the attacker. The attackers shields absorb 25.320 damage.


Attacker swt072
Type Battleship
Total 346 (-4)

 

Defender Lieutenant Probe
Type Small Cargo Large Cargo Light Fighter Heavy Fighter Cruiser Battleship Colony Ship Recycler Espionage Probe Destroyer Battlecruiser Gauss Cannon
Total 0 (-34) 0 (-194) 0 (-58) 0 (-12) 0 (-19) 0 (-32) 0 (-1) 0 (-1) 0 (-1) 1 (-2) 0 (-5) 0 (-9)

The attacking fleet fires 346 times with a total firepower of 761.200 at the defender. The defending shields absorb 1.050 damage.
In total, the defending fleet fires 1 times with a total firepower of 4.200 at the attacker. The attackers shields absorb 441 damage.


Attacker swt072
Type Battleship
Total 346 (-4)

 

Defender Lieutenant Probe destroyed
Type Small Cargo Large Cargo Light Fighter Heavy Fighter Cruiser Battleship Colony Ship Recycler Espionage Probe Destroyer Battlecruiser Gauss Cannon
Total 0 (-34) 0 (-194) 0 (-58) 0 (-12) 0 (-19) 0 (-32) 0 (-1) 0 (-1) 0 (-1) 0 (-3) 0 (-5) 0 (-9)

The attacker won the battle! He captured 0 metal, 35.246 crystal and 9.373 deuterium.

The attacker lost a total of 240.000 units.
The defender lost a total of 6.479.000 units.
At these space coordinates now float 1.922.000 metal and 1.200.000 crystal.
The chance for a moon to be created is 21%

8 Gauss Cannon could be repaired.


Total result (incl. follow ups and harvest reports)
Attacker Defender
2.003.114 Metal -3.929.114
1.704.371 Crystal -2.907.371
33.371 Deuterium -205.371
3.740.856 Total -7.041.856
-807 Honorpoints 69
Main comment
Auch den guten Jungen war ich am Abend schon mal angeflogen, wo ordentlich Ress hinter dem bisschen Flotte lagen. Kurz vor Einschlag kam er schließlich online, klickte eine Nachtprod an Def und schickt seine Fleet auf Transport weg.

Man hätte ja auch einfach Bescheid geben können, dass man online ist und ich wäre vermutlich einfach abgedreht.

So musste nun ein wenig umdisponiert werden, Vorwellen auf den Transportzielplani und das Flöttchen halt auf der Rückkehr. Vorher nochmal Iraks auf den Weg senden, so langsam finde ich Gefallen an den Dingern. Früher hat man einfach mehr Flotte geschickt, heute hält man so halt künstlich das Verhältnis für die Flottenflucht ein ^^

Da aber die Transportflugzeit zu kurz war, um die Wellen zu timen kam ich in die größere Menge nicht dran. Kurz nach dieser Ankunft kam er nämlich wieder online und haute die Ress natürlich wieder in Def -.-

So fällt hier am Ende des Tages der Win für den Aufwand recht dürftig aus.
Comments
Please log in to leave a comment.

© 2025 Rene Pasing | Statistics | Team | Imprint | Privacy policy | Emoji icons supplied by JoyPixels™