Skip to content
OGMem

Ghosty´s MV

OGame.de Izar 4 comments

Result

The defender won the battle.

Attacker

[NSA] Sounds

Total result
−4,001,000

4,001,000 units lost

Defender

[NSA] ghosty, [NSA] Sounds

Total result
−10,000

32,000 units lost

Units destroyed
4,033,000
Loot
0
Debris field
2,000,500
Moon chance
20%
Rounds
4
Details
Total result by resource
Attacker Defender
Metal −3,000,000 −8,000
Crystal −1,001,000 −2,000
Deuterium 0 0
Total −4,001,000 −10,000
Honour points 0 0
How the total result adds up
Attacker Defender
Battle losses −4,001,000 −32,000
Repaired defence +22,000
Total result −4,001,000 −10,000
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 1,500,000 500,500 2,000,500

Fleets

Attacker · [NSA] Sounds destroyed

Type Before Lost
Light Fighter 1,000 −1,000
Espionage Probe 1 −1
2 fleets

Sounds [NSA] · fleet 1 destroyed

Type Before After Lost
Light Fighter 1,000 0 −1,000

Sounds [NSA] · fleet 2 destroyed

Type Before After Lost
Espionage Probe 1 0 −1

Defender · 2 players

Type Before Lost
Cruiser 61 0
Battleship 14 0
Bomber 42 0
Destroyer 8 0
Battlecruiser 40 0
Rocket Launcher 4 −4
Heavy Laser 10 −3
Small Shield Dome 1 0

3 Rocket Launcher, 2 Heavy Laser could be repaired.

2 fleets

ghosty [NSA]

Type Before After Lost
Rocket Launcher 4 0 −4
Heavy Laser 10 7 −3
Small Shield Dome 1 1 0

Sounds [NSA]

Type Before After Lost
Cruiser 61 61 0
Battleship 14 14 0
Bomber 42 42 0
Destroyer 8 8 0
Battlecruiser 40 40 0

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 1,001 506
Firepower 100,000 515,524
Absorbed by shields 7,354 62,799

Attacker

Sounds [NSA] · fleet 1

Type Units Lost
Light Fighter 623 −377

Sounds [NSA] · fleet 2 destroyed

Type Units Lost
Espionage Probe 0 −1

Defender

ghosty [NSA]

Type Units Lost
Rocket Launcher 0 −4
Heavy Laser 9 −1
Small Shield Dome 1 0

Sounds [NSA]

Type Units Lost
Cruiser 61 0
Battleship 14 0
Bomber 42 0
Destroyer 8 0
Battlecruiser 40 0
Round 2 of 4
Attacker Defender
Shots 623 494
Firepower 62,300 508,727
Absorbed by shields 6,479 41,489

Attacker

Sounds [NSA] · fleet 1

Type Units Lost
Light Fighter 290 −710

Sounds [NSA] · fleet 2 destroyed

Type Units Lost
Espionage Probe 0 −1

Defender

ghosty [NSA]

Type Units Lost
Rocket Launcher 0 −4
Heavy Laser 7 −3
Small Shield Dome 1 0

Sounds [NSA]

Type Units Lost
Cruiser 61 0
Battleship 14 0
Bomber 42 0
Destroyer 8 0
Battlecruiser 40 0
Round 3 of 4
Attacker Defender
Shots 290 442
Firepower 29,000 467,677
Absorbed by shields 4,275 23,404

Attacker

Sounds [NSA] · fleet 1

Type Units Lost
Light Fighter 65 −935

Sounds [NSA] · fleet 2 destroyed

Type Units Lost
Espionage Probe 0 −1

Defender

ghosty [NSA]

Type Units Lost
Rocket Launcher 0 −4
Heavy Laser 7 −3
Small Shield Dome 1 0

Sounds [NSA]

Type Units Lost
Cruiser 61 0
Battleship 14 0
Bomber 42 0
Destroyer 8 0
Battlecruiser 40 0
Round 4 of 4
Attacker Defender
Shots 65 494
Firepower 6,500 509,277
Absorbed by shields 1,235 6,010

Attacker

Sounds [NSA] · fleet 1 destroyed

Type Units Lost
Light Fighter 0 −1,000

Sounds [NSA] · fleet 2 destroyed

Type Units Lost
Espionage Probe 0 −1

Defender

ghosty [NSA]

Type Units Lost
Rocket Launcher 0 −4
Heavy Laser 7 −3
Small Shield Dome 1 0

Sounds [NSA]

Type Units Lost
Cruiser 61 0
Battleship 14 0
Bomber 42 0
Destroyer 8 0
Battlecruiser 40 0

Comments

gz an die deffer und wie schlecht vom Angreifer trotz verzögern nicht re ziehen..

push ?

RIP V5 hast du auch hierfür eine Erklärung ?
dafuq der KB xDDDDDDDDD
joa ... is jetz mehr so *meh...*
Wieso stellt man mv on ?

Gz zum kein Mond

Menu

Account
Language
About