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OGMem

Immer Ready

OGame.de Zibal 4 comments

Result

The attacker won the battle.

Attacker

[ImRe] TERRORMACHINE

Total result
+34,985,455

42,024,000 units lost

Defender

[CRYPTO] Oberst Richie

Total result
−115,141,855

164,917,000 units lost

Total results include 2 harvest reports

Units destroyed
206,941,000
Loot
6,504,855
Debris field
70,515,600
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +20,924,618 −70,991,918
Crystal +13,574,691 −36,009,791
Deuterium +486,146 −8,140,146
Total +34,985,455 −115,141,855
Honour points −14,575 +7,263
How the total result adds up
Attacker Defender
Battle losses −42,024,000 −164,917,000
Loot +6,504,855 −6,504,855
Repaired defence +56,280,000
2 harvest reports +70,504,600
Total result +34,985,455 −115,141,855
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 3,338,418 2,144,291 1,022,146 6,504,855
Debris field 48,655,200 21,860,400 70,515,600
Harvested 48,635,200 21,869,400 70,504,600
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 20,000,000 20,000,000 40,000,000
Harvest report 2 28,635,200 1,869,400 30,504,600

Fleets

Attacker · [ImRe] TERRORMACHINE

Type Before Lost
Light Fighter 40,000 −8,563
Cruiser 9,000 −268
3 fleets

TERRORMACHINE [ImRe] · fleet 1

Type Before After Lost
Light Fighter 40,000 31,437 −8,563

TERRORMACHINE [ImRe] · fleet 2

Type Before After Lost
Cruiser 7,000 6,803 −197

TERRORMACHINE [ImRe] · fleet 3

Type Before After Lost
Cruiser 2,000 1,929 −71

Defender · [CRYPTO] Oberst Richie destroyed

Type Before Lost
Small Cargo 5 −5
Large Cargo 450 −450
Light Fighter 3,191 −3,191
Cruiser 1,010 −1,010
Battleship 330 −330
Recycler 646 −646
Espionage Probe 100 −100
Solar Satellite 150 −150
Destroyer 15 −15
Battlecruiser 200 −200
Rocket Launcher 6,210 −6,210
Light Laser 2,160 −2,160
Heavy Laser 1,240 −1,240
Gauss Cannon 605 −605
Ion Cannon 400 −400
Plasma Turret 110 −110
Small Shield Dome 1 −1
Large Shield Dome 1 −1

4,968 Rocket Launcher, 1,685 Light Laser, 1,054 Heavy Laser, 502 Gauss Cannon, 356 Ion Cannon, 100 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 58,557 18,985
Firepower 22,248,480 8,839,491
Absorbed by shields 628,233 1,764,637

Attacker

TERRORMACHINE [ImRe] · fleet 1

Type Units Lost
Light Fighter 35,908 −4,092

TERRORMACHINE [ImRe] · fleet 2

Type Units Lost
Cruiser 6,925 −75

TERRORMACHINE [ImRe] · fleet 3

Type Units Lost
Cruiser 1,983 −17

Defender

Oberst Richie [CRYPTO]

Type Units Lost
Small Cargo 0 −5
Large Cargo 236 −214
Light Fighter 778 −2,413
Cruiser 854 −156
Battleship 330 0
Recycler 399 −247
Espionage Probe 4 −96
Solar Satellite 20 −130
Destroyer 15 0
Battlecruiser 200 0
Rocket Launcher 991 −5,219
Light Laser 340 −1,820
Heavy Laser 610 −630
Gauss Cannon 575 −30
Ion Cannon 310 −90
Plasma Turret 110 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 48,277 7,503
Firepower 16,076,520 6,291,654
Absorbed by shields 283,010 1,349,641

Attacker

TERRORMACHINE [ImRe] · fleet 1

Type Units Lost
Light Fighter 32,689 −7,311

TERRORMACHINE [ImRe] · fleet 2

Type Units Lost
Cruiser 6,851 −149

TERRORMACHINE [ImRe] · fleet 3

Type Units Lost
Cruiser 1,957 −43

Defender

Oberst Richie [CRYPTO]

Type Units Lost
Small Cargo 0 −5
Large Cargo 16 −434
Light Fighter 6 −3,185
Cruiser 252 −758
Battleship 259 −71
Recycler 31 −615
Espionage Probe 0 −100
Solar Satellite 0 −150
Destroyer 15 0
Battlecruiser 191 −9
Rocket Launcher 2 −6,208
Light Laser 0 −2,160
Heavy Laser 58 −1,182
Gauss Cannon 304 −301
Ion Cannon 92 −308
Plasma Turret 109 −1
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 41,538 1,791
Firepower 12,417,720 3,092,254
Absorbed by shields 78,756 682,802

Attacker

TERRORMACHINE [ImRe] · fleet 1

Type Units Lost
Light Fighter 31,472 −8,528

TERRORMACHINE [ImRe] · fleet 2

Type Units Lost
Cruiser 6,807 −193

TERRORMACHINE [ImRe] · fleet 3

Type Units Lost
Cruiser 1,932 −68

Defender

Oberst Richie [CRYPTO]

Type Units Lost
Small Cargo 0 −5
Large Cargo 0 −450
Light Fighter 0 −3,191
Cruiser 0 −1,010
Battleship 2 −328
Recycler 0 −646
Espionage Probe 0 −100
Solar Satellite 0 −150
Destroyer 3 −12
Battlecruiser 19 −181
Rocket Launcher 0 −6,210
Light Laser 0 −2,160
Heavy Laser 0 −1,240
Gauss Cannon 1 −604
Ion Cannon 0 −400
Plasma Turret 19 −91
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 40,211 47
Firepower 12,166,080 177,762
Absorbed by shields 2,208 143,174

Attacker

TERRORMACHINE [ImRe] · fleet 1

Type Units Lost
Light Fighter 31,437 −8,563

TERRORMACHINE [ImRe] · fleet 2

Type Units Lost
Cruiser 6,803 −197

TERRORMACHINE [ImRe] · fleet 3

Type Units Lost
Cruiser 1,929 −71

Defender

Oberst Richie [CRYPTO] destroyed

Type Units Lost
Small Cargo 0 −5
Large Cargo 0 −450
Light Fighter 0 −3,191
Cruiser 0 −1,010
Battleship 0 −330
Recycler 0 −646
Espionage Probe 0 −100
Solar Satellite 0 −150
Destroyer 0 −15
Battlecruiser 0 −200
Rocket Launcher 0 −6,210
Light Laser 0 −2,160
Heavy Laser 0 −1,240
Gauss Cannon 0 −605
Ion Cannon 0 −400
Plasma Turret 0 −110
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Comments

Ah okay das erklärt einiges ^^ sowas dachte ich mir schon... ^
@Paranoid
hatte nicht genug schiffe da
wollte zuerst mit 40 lj nur anfliegen,da aber verluste hoch wären ,in der zeit kammen die xer back,und somit hab ich die reingepackt xD
na dickes gratz auch
gz ^^ schön umgeflogen, auch wenn ich den split nicht verstehe ^^

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