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OGMem

BeastMode vs. Sokar

OGame.de Deimos

Result

The attacker won the battle.

Attacker

BeastMode

Total result
+8,581,000

1,164,000 units lost

Defender

Sokar

Total result
−11,203,000

6,082,000 units lost

Units destroyed
7,246,000
Loot
9,745,000
Debris field
582,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +2,666,333 −4,616,333
Crystal +851,988 −1,523,988
Deuterium +5,062,679 −5,062,679
Total +8,581,000 −11,203,000
Honour points −352 0
How the total result adds up
Attacker Defender
Battle losses −1,164,000 −6,082,000
Loot +9,745,000 −9,745,000
Repaired defence +4,624,000
Total result +8,581,000 −11,203,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 3,248,333 1,433,988 5,062,679 9,745,000
Debris field 291,000 291,000 582,000

Fleets

Attacker · BeastMode

Weapons 200% · Shields 210% · Armour 200%

Type Before Lost
Small Cargo 2,000 −291
Cruiser 1,500 0

Defender · Sokar destroyed

Weapons 190% · Shields 170% · Armour 190%

Type Before Lost
Rocket Launcher 2,289 −2,289
Light Laser 752 −752

1,740 Rocket Launcher, 572 Light Laser could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 6,740 3,041
Firepower 5,718,000 749,128
Absorbed by shields 168,640 145,282

Attacker

BeastMode

Type Units Lost
Small Cargo 1,787 −213
Cruiser 1,500 0

Defender

Sokar

Type Units Lost
Rocket Launcher 460 −1,829
Light Laser 162 −590
Round 2 of 2
Attacker Defender
Shots 6,444 622
Firepower 5,615,205 153,700
Absorbed by shields 51,212 35,856

Attacker

BeastMode

Type Units Lost
Small Cargo 1,709 −291
Cruiser 1,500 0

Defender

Sokar destroyed

Type Units Lost
Rocket Launcher 0 −2,289
Light Laser 0 −752

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