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OGMem

Easy going ...

OGame.de Kalyke 3 rounds

Result

The attacker won the battle.

Attacker

Lord Stingray

Total result
+1,067,049

29,000 units lost

Defender

[Heute] Zeig Schlitz

Total result
−1,790,549

1,747,500 units lost

Total results include 2 harvest reports

Units destroyed
1,776,500
Loot
143,049
Debris field
953,000
Moon chance
10%
Details
Total result by resource
Attacker Defender
Metal +703,819 −1,130,719
Crystal +358,326 −568,426
Deuterium +4,904 −91,404
Total +1,067,049 −1,790,549
Honour points +294 +10
How the total result adds up
Attacker Defender
Battle losses −29,000 −1,747,500
Loot +143,049 −143,049
Repaired defence +100,000
2 harvest reports +953,000
Total result +1,067,049 −1,790,549
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 85,719 50,426 6,904 143,049
Debris field 638,100 314,900 953,000
Harvested 638,100 314,900 953,000
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 605,100 314,900 920,000
Harvest report 2 33,000 0 33,000

Fleets

Attacker · Lord Stingray

Type Before Lost
Cruiser 100 −1
Battleship 47 0
2 fleets

Lord Stingray · fleet 1

Weapons 70% · Shields 70% · Armour 70%

Type Before After Lost
Battleship 47 47 0

Lord Stingray · fleet 2

Weapons 70% · Shields 70% · Armour 70%

Type Before After Lost
Cruiser 100 99 −1

Defender · [Heute] Zeig Schlitz destroyed

Weapons 70% · Shields 50% · Armour 70%

Type Before Lost
Small Cargo 16 −16
Large Cargo 20 −20
Light Fighter 20 −20
Heavy Fighter 9 −9
Cruiser 35 −35
Recycler 7 −7
Espionage Probe 20 −20
Solar Satellite 1 −1
Rocket Launcher 45 −45
Light Laser 10 −10

42 Rocket Launcher, 8 Light Laser could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 228 183
Firepower 208,080 35,911
Absorbed by shields 11,633 4,400

Attacker

Lord Stingray · fleet 1

Type Units Lost
Battleship 47 0

Lord Stingray · fleet 2

Type Units Lost
Cruiser 100 0

Defender

Zeig Schlitz [Heute]

Type Units Lost
Small Cargo 4 −12
Large Cargo 10 −10
Light Fighter 6 −14
Heavy Fighter 6 −3
Cruiser 25 −10
Recycler 6 −1
Espionage Probe 9 −11
Solar Satellite 0 −1
Rocket Launcher 13 −32
Light Laser 0 −10
Round 2 of 3
Attacker Defender
Shots 189 79
Firepower 184,620 20,926
Absorbed by shields 6,564 2,889

Attacker

Lord Stingray · fleet 1

Type Units Lost
Battleship 47 0

Lord Stingray · fleet 2

Type Units Lost
Cruiser 99 −1

Defender

Zeig Schlitz [Heute]

Type Units Lost
Small Cargo 2 −14
Large Cargo 4 −16
Light Fighter 0 −20
Heavy Fighter 0 −9
Cruiser 9 −26
Recycler 1 −6
Espionage Probe 0 −20
Solar Satellite 0 −1
Rocket Launcher 3 −42
Light Laser 0 −10
Round 3 of 3
Attacker Defender
Shots 164 19
Firepower 159,460 6,577
Absorbed by shields 2,101 962

Attacker

Lord Stingray · fleet 1

Type Units Lost
Battleship 47 0

Lord Stingray · fleet 2

Type Units Lost
Cruiser 99 −1

Defender

Zeig Schlitz [Heute] destroyed

Type Units Lost
Small Cargo 0 −16
Large Cargo 0 −20
Light Fighter 0 −20
Heavy Fighter 0 −9
Cruiser 0 −35
Recycler 0 −7
Espionage Probe 0 −20
Solar Satellite 0 −1
Rocket Launcher 0 −45
Light Laser 0 −10

Main comment

So, nicht das jemand auf die Idee kommt, zu meinen, alles was ich kann ist DEF boostern...

Der Kollege aus dem KB hat die Fleet tagsüber immer brav stehen gehabt, und sich immer mal wieder geloggt, aber teilweise dazwischen hart geidled. Also Recs grob getimed, auf den Log gewartet, kurz danach losgeflogen in die Akti. Rumms ^^

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