Skip to content
OGMem

BugGame vs. Retro1968

OGame.de Orion

Result

The attacker won the battle.

Attacker

BugGame

Total result
+118,023,168

28,582,000 units lost

Defender

Retro1968

Total result
−291,413,668

360,972,000 units lost

Total results include 1 harvest report

Units destroyed
389,554,000
Loot
1,714,668
Debris field
144,883,000
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +88,216,093 −218,264,093
Crystal +29,079,372 −70,569,872
Deuterium +727,703 −2,579,703
Total +118,023,168 −291,413,668
Honour points −41,281 +5,134
How the total result adds up
Attacker Defender
Battle losses −28,582,000 −360,972,000
Loot +1,714,668 −1,714,668
Repaired defence +71,273,000
1 harvest report +144,890,500
Total result +118,023,168 −291,413,668
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 823,093 163,872 727,703 1,714,668
Debris field 108,495,000 36,388,000 144,883,000
Harvested 108,495,000 36,395,500 144,890,500
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 108,495,000 36,395,500 144,890,500

Fleets

Attacker · BugGame

Type Before Lost
Light Fighter 151,515 −6,588
Heavy Fighter 40,504 −223
Battleship 555 0

Defender · Retro1968 destroyed

Type Before Lost
Light Fighter 65,296 −65,296
Rocket Launcher 27,600 −27,600
Light Laser 6,156 −6,156
Heavy Laser 530 −530
Gauss Cannon 108 −108
Plasma Turret 184 −184
Small Shield Dome 1 −1
Large Shield Dome 1 −1

20,976 Rocket Launcher, 3,694 Light Laser, 398 Heavy Laser, 67 Gauss Cannon, 125 Plasma Turret, 1 Small Shield Dome could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 192,574 99,876
Firepower 44,039,685 18,607,594
Absorbed by shields 3,116,305 3,356,598

Attacker

BugGame

Type Units Lost
Light Fighter 149,224 −2,291
Heavy Fighter 40,447 −57
Battleship 555 0

Defender

Retro1968

Type Units Lost
Light Fighter 46,502 −18,794
Rocket Launcher 13,620 −13,980
Light Laser 3,074 −3,082
Heavy Laser 511 −19
Gauss Cannon 108 0
Plasma Turret 184 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 190,226 64,001
Firepower 43,658,075 12,205,759
Absorbed by shields 2,178,269 2,365,296

Attacker

BugGame

Type Units Lost
Light Fighter 146,340 −5,175
Heavy Fighter 40,390 −114
Battleship 555 0

Defender

Retro1968

Type Units Lost
Light Fighter 13,883 −51,413
Rocket Launcher 2,470 −25,130
Light Laser 600 −5,556
Heavy Laser 397 −133
Gauss Cannon 108 0
Plasma Turret 184 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 187,285 17,644
Firepower 43,184,550 4,648,864
Absorbed by shields 672,868 871,271

Attacker

BugGame

Type Units Lost
Light Fighter 145,159 −6,356
Heavy Fighter 40,338 −166
Battleship 555 0

Defender

Retro1968

Type Units Lost
Light Fighter 10 −65,286
Rocket Launcher 0 −27,600
Light Laser 0 −6,156
Heavy Laser 14 −516
Gauss Cannon 98 −10
Plasma Turret 184 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 186,052 308
Firepower 42,977,315 1,792,264
Absorbed by shields 11,974 335,345

Attacker

BugGame

Type Units Lost
Light Fighter 144,927 −6,588
Heavy Fighter 40,281 −223
Battleship 555 0

Defender

Retro1968 destroyed

Type Units Lost
Light Fighter 0 −65,296
Rocket Launcher 0 −27,600
Light Laser 0 −6,156
Heavy Laser 0 −530
Gauss Cannon 0 −108
Plasma Turret 0 −184
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Comments

No comments yet — be the first.

Menu

Account
Language
About