HITMAN vs. Sokar
Result
The attacker won the battle.
Attacker
HITMAN
- Total result
- +88,439,747
0 units lost
Defender
Sokar
- Total result
- −88,445,747
20,000 units lost
- Units destroyed
- 20,000
- Loot
- 88,439,747
- Debris field
- 0
- Rounds
- 1
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +46,943,542 | −46,948,542 |
| Crystal | +38,156,072 | −38,157,072 |
| Deuterium | +3,340,133 | −3,340,133 |
| Total | +88,439,747 | −88,445,747 |
| Honour points | −2 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | 0 | −20,000 |
| Loot | +88,439,747 | −88,439,747 |
| Repaired defence | +14,000 | |
| Total result | +88,439,747 | −88,445,747 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 46,943,542 | 38,156,072 | 3,340,133 | 88,439,747 |
| Debris field | 0 | 0 | 0 |
Fleets
Attacker · HITMAN
Weapons 180% · Shields 180% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 15,000 | 0 |
| Battlecruiser | 500 | 0 |
Defender · Sokar destroyed
Weapons 120% · Shields 120% · Armour 180%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 4 | −4 |
| Light Laser | 6 | −6 |
3 Rocket Launcher, 4 Light Laser could be repaired.
The round in detail
Round 1 of 1
| Attacker | Defender | |
|---|---|---|
| Shots | 15,500 | 10 |
| Firepower | 1,189,500 | 2,024 |
| Absorbed by shields | 428 | 512 |
Attacker
HITMAN
| Type | Units | Lost |
|---|---|---|
| Battlecruiser | 500 | 0 |
| Small Cargo | 15,000 | 0 |
Defender
Sokar destroyed
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 0 | −4 |
| Light Laser | 0 | −6 |