HITMAN vs. Sokar
Result
The attacker won the battle.
Attacker
HITMAN
- Total result
- +44,220,414
0 units lost
Defender
Sokar
- Total result
- −44,224,414
14,000 units lost
- Units destroyed
- 14,000
- Loot
- 44,220,414
- Debris field
- 0
- Rounds
- 1
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +23,472,139 | −23,475,139 |
| Crystal | +19,078,143 | −19,079,143 |
| Deuterium | +1,670,132 | −1,670,132 |
| Total | +44,220,414 | −44,224,414 |
| Honour points | −1 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | 0 | −14,000 |
| Loot | +44,220,414 | −44,220,414 |
| Repaired defence | +10,000 | |
| Total result | +44,220,414 | −44,224,414 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 23,472,139 | 19,078,143 | 1,670,132 | 44,220,414 |
| Debris field | 0 | 0 | 0 |
Fleets
Attacker · HITMAN
Weapons 180% · Shields 180% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 7,500 | 0 |
| Battlecruiser | 300 | 0 |
Defender · Sokar destroyed
Weapons 120% · Shields 120% · Armour 180%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 3 | −3 |
| Light Laser | 4 | −4 |
3 Rocket Launcher, 2 Light Laser could be repaired.
The round in detail
Round 1 of 1
| Attacker | Defender | |
|---|---|---|
| Shots | 7,800 | 7 |
| Firepower | 692,700 | 1,408 |
| Absorbed by shields | 196 | 356 |
Attacker
HITMAN
| Type | Units | Lost |
|---|---|---|
| Battlecruiser | 300 | 0 |
| Small Cargo | 7,500 | 0 |
Defender
Sokar destroyed
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 0 | −3 |
| Light Laser | 0 | −4 |