Moonshots vs. Jack O Neill
Result
The attacker won the battle.
Attacker
Moonshots
- Total result
- +2,265,000
4,764,000 units lost
Defender
Jack O Neill
- Total result
- −7,661,000
4,954,000 units lost
- Units destroyed
- 9,718,000
- Loot
- 7,029,000
- Debris field
- 3,334,800
- Rounds
- 5
Details
| Attacker | Defender | |
|---|---|---|
| Metal | −2,374,551 | −535,449 |
| Crystal | −1,244,600 | −1,241,400 |
| Deuterium | +5,884,151 | −5,884,151 |
| Total | +2,265,000 | −7,661,000 |
| Honour points | +166 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −4,764,000 | −4,954,000 |
| Loot | +7,029,000 | −7,029,000 |
| Repaired defence | +4,322,000 | |
| Total result | +2,265,000 | −7,661,000 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (75%) | 7,449 | 1,137,400 | 5,884,151 | 7,029,000 |
| Debris field | 1,667,400 | 1,667,400 | 3,334,800 |
Fleets
Attacker · Moonshots
Weapons 190% · Shields 190% · Armour 210%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 1,812 | −1,191 |
| Destroyer | 400 | 0 |
Defender · Jack O Neill destroyed
Weapons 200% · Shields 180% · Armour 200%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 1,002 | −1,002 |
| Light Laser | 1,335 | −1,335 |
| Ion Cannon | 35 | −35 |
862 Rocket Launcher, 1,175 Light Laser, 31 Ion Cannon could be repaired.
All 5 rounds in detail
Round 1 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 2,570 | 2,372 |
| Firepower | 4,421,768 | 656,730 |
| Absorbed by shields | 148,380 | 76,020 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 400 | 0 |
| Small Cargo | 1,488 | −324 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 699 | −303 |
| Light Laser | 994 | −341 |
| Ion Cannon | 23 | −12 |
Round 2 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 2,302 | 1,716 |
| Firepower | 4,742,032 | 476,310 |
| Absorbed by shields | 132,960 | 65,282 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 400 | 0 |
| Small Cargo | 1,085 | −727 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 422 | −580 |
| Light Laser | 630 | −705 |
| Ion Cannon | 15 | −20 |
Round 3 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 1,891 | 1,067 |
| Firepower | 4,689,990 | 297,030 |
| Absorbed by shields | 93,030 | 57,036 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 400 | 0 |
| Small Cargo | 799 | −1,013 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 194 | −808 |
| Light Laser | 298 | −1,037 |
| Ion Cannon | 5 | −30 |
Round 4 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 1,698 | 497 |
| Firepower | 5,225,386 | 138,210 |
| Absorbed by shields | 50,610 | 32,396 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 400 | 0 |
| Small Cargo | 651 | −1,161 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 37 | −965 |
| Light Laser | 46 | −1,289 |
| Ion Cannon | 2 | −33 |
Round 5 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 1,437 | 85 |
| Firepower | 4,567,914 | 23,580 |
| Absorbed by shields | 7,950 | 8,092 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 400 | 0 |
| Small Cargo | 621 | −1,191 |
Defender
Jack O Neill destroyed
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 0 | −1,002 |
| Light Laser | 0 | −1,335 |
| Ion Cannon | 0 | −35 |