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OGMem

Booster vs. Nevermind

OGame.de Zenith

Result

The attacker won the battle.

Attacker

Booster

Total result
+14,550,064

0 units lost

Defender

Nevermind

Total result
−14,594,064

216,000 units lost

Units destroyed
216,000
Loot
14,550,064
Debris field
0
Rounds
1
Details
Total result by resource
Attacker Defender
Metal +5,390,056 −5,434,056
Crystal +3,866,084 −3,866,084
Deuterium +5,293,924 −5,293,924
Total +14,550,064 −14,594,064
Honour points −15 0
How the total result adds up
Attacker Defender
Battle losses 0 −216,000
Loot +14,550,064 −14,550,064
Repaired defence +172,000
Total result +14,550,064 −14,594,064
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 5,390,056 3,866,084 5,293,924 14,550,064
Debris field 0 0 0

Fleets

Attacker · Booster

Type Before Lost
Small Cargo 2,000 0
Cruiser 1,000 0
2 fleets

Booster · fleet 1

Weapons 160% · Shields 160% · Armour 170%

Type Before After Lost
Cruiser 500 500 0
Small Cargo 2,000 2,000 0

Booster · fleet 2

Weapons 160% · Shields 160% · Armour 170%

Type Before After Lost
Cruiser 500 500 0

Defender · Nevermind destroyed

Weapons 80% · Shields 80% · Armour 90%

Type Before Lost
Rocket Launcher 108 −108

86 Rocket Launcher could be repaired.

The round in detail

Round 1 of 1
Attacker Defender
Shots 12,485 108
Firepower 10,930,400 15,552
Absorbed by shields 6,318 3,888

Attacker

Booster · fleet 1

Type Units Lost
Cruiser 500 0
Small Cargo 2,000 0

Booster · fleet 2

Type Units Lost
Cruiser 500 0

Defender

Nevermind destroyed

Type Units Lost
Rocket Launcher 0 −108

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