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biggest quantum / biggest ORG/EN

[APE] Zero Two vs. [RIO] W4R_MaChINE

OGame.org Quantum 03/06/2022 00:19 6 rounds

Result

Attacker
[APE] Zero Two
1,181,604,124,000 units lost
vs.
Defender
[RIO] W4R_MaChINE
2,918,721,101,000 units lost
The attacker won the battle.
Units destroyed
4,100,325,225,000
Attacker 1,181,604,124,000
Defender 2,918,721,101,000
Loot
19,652,515,215
Metal 388,154,163
Crystal 107,016,354
Deuterium 19,157,344,698
Debris field
1,533,187,955,601
In the field
Metal 1,016,642,388,462
Crystal 516,545,567,139
Harvested
Metal 1,017,762,361,600
Crystal 517,114,704,500
Total 1,534,877,066,100
100% of the field
Moon chance
No moon chance
Honour points
Attacker +156,386,835
Defender +73,320,395
Repaired defence
367,339 Rocket Launcher, 1,678 Light Laser, 3,154 Gauss Cannon, 8,302 Ion Cannon, 2,786 Plasma Turret, 1 Small Shield Dome

Total result

Attacker Uploader
+372,925,457,315
  • Metal+181,884,639,763
  • Crystal+222,250,443,854
  • Deuterium−31,209,626,302
  • Battle losses−1,181,604,124,000
  • Loot+19,652,515,215
  • 4 harvest reports+1,534,877,066,100
    • Harvest report 1576,603,338,462 76,506,607,639+653,109,946,101
    • Harvest report 2439,978,000,000 439,978,000,000+879,956,000,000
    • Harvest report 31,119,973,138 569,046,861+1,689,019,999
    • Harvest report 461,050,000 61,050,000+122,100,000
Defender
−2,937,090,268,215
  • Metal−1,708,770,350,163
  • Crystal−997,959,085,354
  • Deuterium−230,360,832,698
  • Battle losses−2,918,721,101,000
  • Loot−19,652,515,215
  • Repaired defence+1,283,348,000
Attacker Uploader
+372,925,457,315
Defender
−2,937,090,268,215
  • MetalAttacker: +181,884,639,763Defender: −1,708,770,350,163
  • CrystalAttacker: +222,250,443,854Defender: −997,959,085,354
  • DeuteriumAttacker: −31,209,626,302Defender: −230,360,832,698
  • Battle lossesAttacker: −1,181,604,124,000Defender: −2,918,721,101,000
  • LootAttacker: +19,652,515,215Defender: −19,652,515,215
  • Repaired defenceDefender: +1,283,348,000
  • 4 harvest reportsAttacker: +1,534,877,066,100
    • Harvest report 1Attacker: +653,109,946,101
    • Harvest report 2Attacker: +879,956,000,000
    • Harvest report 3Attacker: +1,689,019,999
    • Harvest report 4Attacker: +122,100,000

Main comment

hello ogame. I present you the new number 1 solo in quantum, and the biggest hit of ORG/EN.

a couple weeks after I merged to quantum, after giving the local fleeters time to adapt to the new situation, I started probing around and watching targets. what baffled me was that War_Machine's fleet was almost never on the ground. because if he was just fleetsaving and doing nothing else, why would he stay out of vmode and spend a couple hundred million deut every day? anyway I kept watching, but War_Machine also had 24/7 activity on his g7 moon, which made it harder to spot gaps. (this is no cheating accusation, unlike RIO, I know constant activity can be achieved with legal ways, and in this case I do believe it was.)

fast forward 3 weeks ago, it's Friday the 13th (i know, right) and I get a message that War_Machine is offline with his full fleet sitting on his g9 planet. I check his g7 moon and indeed it's dead, so I send out a mobile to the g9 planet. however shortly before it lands War_Machine becomes active again and I have to call it off.

but if I learned something in ogame, it's that people repeat their mistakes. and so days went by and I kept watching him, waiting for an opening, trying to figure out where his fleet was without spooking him. after I made the hits on HUMMER and TrashHero, War_Machine started vmoding for longer periods and I was afraid I missed the chance. but two days ago he came out again.

and so yesterday was the day I decided War_Machine's neglection of basic fleeting principles couldn't remain unpunished any longer. I had a strong suspicion of where his fleet was, and I had a window where I assumed he wasn't around. to be sure, I sent mobiles to all his planets, all landing at roughly the same time: https://i.imgur.com/wLNC9TB.png

the plan was to probe his planets before, and let the one land where the fleet was. but before probing all planets and potentially making others aware of what was going on, I first probed the one where I suspected the fleet in the first place. and, et voila, it was right there: https://i.imgur.com/IJ8tkBf.png

the mobile landed, I mooned up, jumped fleet and launched (but not without accidentally sending the BS on transport instead of adding them to the ACS, pro fleeter right here, bye 1.3bn deut).

as with all of these kinds of hits, I couldn't watch it, and walked away from my computer. when the impact time came I checked ogame and there was no CR. 30 seconds, no CR. 60 seconds, no CR. at that point I knew I succeeded. 2 minutes later, still no CR. my fleet came back already, still no CR. a whole 5 minutes and 25 seconds later, finally the CR. and the rest is history.

profit of this hit is around 710bn after wreckfield. as you can see I lost a lot of deuterium though, so hit me up if you're selling some.

War_Machine didn't say anything after the hit and vmoded couple of hours later. I wish you all the best whatever you decide to do.
see you soon.


attacker wf:

7046210x Light Fighter
88965x Heavy Fighter
6672995x Cruiser
1835505x Battleship
51452x Battlecruiser
20714x Destroyer
3858x Reaper

= Total costs 340.301.595.000
Metal 240.844.375.000
Crystal 84.951.580.000
Deuterium 14.505.640.000

https://board.en.ogame.gameforge.com/index.php?thread/832483-tot-4-100-325-225-000-zero-two-ape-vs-w4r-machine-rio-a-1-181-604-124-000-d-2-91/

Fleets before the battle

Attacker
Zero Two [APE] · fleet 1
Weapons 250% · Shields 280% · Armour 280%
  • Destroyer Weapons 7,000 · Shields 1,900 · Armour 41,800 500,000
  • Reaper Weapons 9,800 · Shields 2,660 · Armour 53,200 97,850
Zero Two [APE] · fleet 2
Weapons 250% · Shields 280% · Armour 280%
  • Battleship Weapons 3,500 · Shields 760 · Armour 22,800 29,424,462
  • Battlecruiser Weapons 2,450 · Shields 1,520 · Armour 26,600 945,823
Zero Two [APE] · fleet 3
Weapons 250% · Shields 280% · Armour 280%
  • Light Fighter Weapons 175 · Shields 38 · Armour 1,520 33,450,906
  • Heavy Fighter Weapons 525 · Shields 95 · Armour 3,800 512,959
  • Cruiser Weapons 1,400 · Shields 190 · Armour 10,260 57,996,082
Defender
W4R_MaChINE [RIO]
Weapons 240% · Shields 240% · Armour 240%
  • Small Cargo Weapons 17 · Shields 34 · Armour 1,360 10,000,000
  • Large Cargo Weapons 17 · Shields 85 · Armour 4,080 3,870,452
  • Light Fighter Weapons 170 · Shields 34 · Armour 1,360 70,000,000
  • Heavy Fighter Weapons 510 · Shields 85 · Armour 3,400 20,000,000
  • Cruiser Weapons 1,360 · Shields 170 · Armour 9,180 13,023,511
  • Battleship Weapons 3,400 · Shields 680 · Armour 20,400 7,080,666
  • Colony Ship Weapons 170 · Shields 340 · Armour 10,200 229
  • Recycler Weapons 3 · Shields 34 · Armour 5,440 4,905,645
  • Espionage Probe Weapons 0 · Shields 0 · Armour 340 1,075,580
  • Bomber Weapons 3,400 · Shields 1,700 · Armour 25,500 21,058
  • Solar Satellite Weapons 3 · Shields 3 · Armour 680 9,982
  • Destroyer Weapons 6,800 · Shields 1,700 · Armour 37,400 3,000,000
  • Deathstar Weapons 680,000 · Shields 170,000 · Armour 3,060,000 60,433
  • Battlecruiser Weapons 2,380 · Shields 1,360 · Armour 23,800 1,597,597
  • Crawler Weapons 3 · Shields 3 · Armour 1,360 1,100
  • Reaper Weapons 9,520 · Shields 2,380 · Armour 47,600 2,000,000
  • Pathfinder Weapons 680 · Shields 340 · Armour 7,820 701,297
  • Rocket Launcher Weapons 272 · Shields 68 · Armour 680 470,947
  • Light Laser Weapons 340 · Shields 85 · Armour 680 1,998
  • Gauss Cannon Weapons 3,740 · Shields 680 · Armour 11,900 3,711
  • Ion Cannon Weapons 510 · Shields 1,700 · Armour 2,720 9,543
  • Plasma Turret Weapons 10,200 · Shields 1,020 · Armour 34,000 3,202
  • Small Shield Dome Weapons 3 · Shields 6,800 · Armour 6,800 1
  • Large Shield Dome Weapons 3 · Shields 34,000 · Armour 34,000 1

After the battle

Per ship type: the units left, in red the losses since the previous round

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 428,073 −12,556
  • Reaper 84,451 −2,378
Zero Two [APE] · fleet 2
  • Battleship 23,051,179 −674,795
  • Battlecruiser 767,167 −22,150
Zero Two [APE] · fleet 3
  • Light Fighter 8,984,898 −263,429
  • Heavy Fighter 204,052 −5,935
  • Cruiser 34,825,959 −1,018,051
Defender
W4R_MaChINE [RIO] destroyed
  • Small Cargo 0 0
  • Large Cargo 0 0
  • Light Fighter 0 0
  • Heavy Fighter 0 0
  • Cruiser 0 0
  • Battleship 0 0
  • Colony Ship 0 0
  • Recycler 0 0
  • Espionage Probe 0 0
  • Bomber 0 0
  • Solar Satellite 0 0
  • Destroyer 0 0
  • Deathstar 0 −60,433
  • Battlecruiser 0 0
  • Crawler 0 0
  • Reaper 0 0
  • Pathfinder 0 0
  • Rocket Launcher 0 0
  • Light Laser 0 0
  • Gauss Cannon 0 0
  • Ion Cannon 0 0
  • Plasma Turret 0 0
  • Small Shield Dome 0 0
  • Large Shield Dome 0 0

All 6 rounds in detail

Attacker
Shots
168,108,946
Firepower
261,203,454,750
Absorbed by shields
18,318,716,466
Defender
Shots
147,305,788
Firepower
1,770,636,772,455
Absorbed by shields
15,360,901,570

The attacking fleet fires 168,108,946 times with a total firepower of 261,203,454,750 at the defender. The defending shields absorb 15,360,901,570 damage. In total, the defending fleet fires 147,305,788 times with a total firepower of 1,770,636,772,455 at the attacker. The attacker's shields absorb 18,318,716,466 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 489,788 −10,212
  • Reaper 95,989 −1,861
Zero Two [APE] · fleet 2
  • Battleship 28,532,768 −891,694
  • Battlecruiser 920,292 −25,531
Zero Two [APE] · fleet 3
  • Light Fighter 23,373,824 −10,077,082
  • Heavy Fighter 422,066 −90,893
  • Cruiser 53,518,391 −4,477,691
Defender
W4R_MaChINE [RIO]
  • Small Cargo 3,777,145 −6,222,855
  • Large Cargo 2,324,073 −1,546,379
  • Light Fighter 26,451,028 −43,548,972
  • Heavy Fighter 11,201,442 −8,798,558
  • Cruiser 10,997,595 −2,025,916
  • Battleship 6,959,247 −121,419
  • Colony Ship 194 −35
  • Recycler 3,622,868 −1,282,777
  • Espionage Probe 357,132 −718,448
  • Bomber 20,988 −70
  • Solar Satellite 3,662 −6,320
  • Destroyer 2,998,999 −1,001
  • Deathstar 60,433 0
  • Battlecruiser 1,590,160 −7,437
  • Crawler 388 −712
  • Reaper 1,999,944 −56
  • Pathfinder 563,654 −137,643
  • Rocket Launcher 175,995 −294,952
  • Light Laser 694 −1,304
  • Gauss Cannon 3,433 −278
  • Ion Cannon 7,161 −2,382
  • Plasma Turret 3,198 −4
  • Small Shield Dome 1 0
  • Large Shield Dome 1 0

Attacker
Shots
132,091,828
Firepower
221,553,136,350
Absorbed by shields
13,816,333,426
Defender
Shots
81,317,389
Firepower
1,643,721,167,866
Absorbed by shields
16,419,528,691

The attacking fleet fires 132,091,828 times with a total firepower of 221,553,136,350 at the defender. The defending shields absorb 16,419,528,691 damage. In total, the defending fleet fires 81,317,389 times with a total firepower of 1,643,721,167,866 at the attacker. The attacker's shields absorb 13,816,333,426 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 479,067 −10,721
  • Reaper 93,909 −2,080
Zero Two [APE] · fleet 2
  • Battleship 27,376,320 −1,156,448
  • Battlecruiser 889,235 −31,057
Zero Two [APE] · fleet 3
  • Light Fighter 16,233,640 −7,140,184
  • Heavy Fighter 332,998 −89,068
  • Cruiser 47,970,385 −5,548,006
Defender
W4R_MaChINE [RIO]
  • Small Cargo 851,513 −2,925,632
  • Large Cargo 847,139 −1,476,934
  • Light Fighter 5,965,131 −20,485,897
  • Heavy Fighter 3,764,970 −7,436,472
  • Cruiser 6,549,962 −4,447,633
  • Battleship 6,111,944 −847,303
  • Colony Ship 121 −73
  • Recycler 1,599,433 −2,023,435
  • Espionage Probe 67,013 −290,119
  • Bomber 20,225 −763
  • Solar Satellite 795 −2,867
  • Destroyer 2,977,825 −21,174
  • Deathstar 60,433 0
  • Battlecruiser 1,510,984 −79,176
  • Crawler 75 −313
  • Reaper 1,998,303 −1,641
  • Pathfinder 320,822 −242,832
  • Rocket Launcher 38,514 −137,481
  • Light Laser 167 −527
  • Gauss Cannon 2,536 −897
  • Ion Cannon 3,913 −3,248
  • Plasma Turret 3,147 −51
  • Small Shield Dome 1 0
  • Large Shield Dome 1 0

Attacker
Shots
103,179,329
Firepower
187,691,608,125
Absorbed by shields
9,496,297,690
Defender
Shots
39,544,499
Firepower
1,555,023,141,377
Absorbed by shields
16,932,677,914

The attacking fleet fires 103,179,329 times with a total firepower of 187,691,608,125 at the defender. The defending shields absorb 16,932,677,914 damage. In total, the defending fleet fires 39,544,499 times with a total firepower of 1,555,023,141,377 at the attacker. The attacker's shields absorb 9,496,297,690 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 467,058 −12,009
  • Reaper 91,753 −2,156
Zero Two [APE] · fleet 2
  • Battleship 26,049,043 −1,327,277
  • Battlecruiser 854,666 −34,569
Zero Two [APE] · fleet 3
  • Light Fighter 12,001,132 −4,232,508
  • Heavy Fighter 265,221 −67,777
  • Cruiser 42,427,668 −5,542,717
Defender
W4R_MaChINE [RIO]
  • Small Cargo 58,159 −793,354
  • Large Cargo 100,825 −746,314
  • Light Fighter 406,299 −5,558,832
  • Heavy Fighter 405,502 −3,359,468
  • Cruiser 1,558,241 −4,991,721
  • Battleship 3,270,672 −2,841,272
  • Colony Ship 31 −90
  • Recycler 232,901 −1,366,532
  • Espionage Probe 3,364 −63,649
  • Bomber 15,505 −4,720
  • Solar Satellite 43 −752
  • Destroyer 2,679,522 −298,303
  • Deathstar 60,433 0
  • Battlecruiser 1,061,071 −449,913
  • Crawler 5 −70
  • Reaper 1,947,490 −50,813
  • Pathfinder 72,726 −248,096
  • Rocket Launcher 2,372 −36,142
  • Light Laser 10 −157
  • Gauss Cannon 889 −1,647
  • Ion Cannon 906 −3,007
  • Plasma Turret 2,540 −607
  • Small Shield Dome 1 0
  • Large Shield Dome 1 0

Attacker
Shots
84,138,466
Firepower
163,261,054,425
Absorbed by shields
5,521,529,737
Defender
Shots
17,038,758
Firepower
1,501,700,282,155
Absorbed by shields
14,053,015,852

The attacking fleet fires 84,138,466 times with a total firepower of 163,261,054,425 at the defender. The defending shields absorb 14,053,015,852 damage. In total, the defending fleet fires 17,038,758 times with a total firepower of 1,501,700,282,155 at the attacker. The attacker's shields absorb 5,521,529,737 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 453,659 −13,399
  • Reaper 89,378 −2,375
Zero Two [APE] · fleet 2
  • Battleship 24,695,742 −1,353,301
  • Battlecruiser 818,666 −36,000
Zero Two [APE] · fleet 3
  • Light Fighter 9,884,964 −2,116,168
  • Heavy Fighter 224,209 −41,012
  • Cruiser 37,960,172 −4,467,496
Defender
W4R_MaChINE [RIO]
  • Small Cargo 120 −58,039
  • Large Cargo 421 −100,404
  • Light Fighter 805 −405,494
  • Heavy Fighter 1,518 −403,984
  • Cruiser 19,878 −1,538,363
  • Battleship 204,857 −3,065,815
  • Colony Ship 1 −30
  • Recycler 1,295 −231,606
  • Espionage Probe 4 −3,360
  • Bomber 2,570 −12,935
  • Solar Satellite 0 −43
  • Destroyer 802,252 −1,877,270
  • Deathstar 60,433 0
  • Battlecruiser 132,508 −928,563
  • Crawler 0 −5
  • Reaper 1,022,015 −925,475
  • Pathfinder 907 −71,819
  • Rocket Launcher 3 −2,369
  • Light Laser 0 −10
  • Gauss Cannon 22 −867
  • Ion Cannon 19 −887
  • Plasma Turret 445 −2,095
  • Small Shield Dome 0 −1
  • Large Shield Dome 1 0

Attacker
Shots
74,277,961
Firepower
148,218,556,850
Absorbed by shields
1,853,788,056
Defender
Shots
4,949,315
Firepower
1,423,976,154,871
Absorbed by shields
8,103,724,378

The attacking fleet fires 74,277,961 times with a total firepower of 148,218,556,850 at the defender. The defending shields absorb 8,103,724,378 damage. In total, the defending fleet fires 4,949,315 times with a total firepower of 1,423,976,154,871 at the attacker. The attacker's shields absorb 1,853,788,056 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 440,629 −13,030
  • Reaper 86,829 −2,549
Zero Two [APE] · fleet 2
  • Battleship 23,725,974 −969,768
  • Battlecruiser 789,317 −29,349
Zero Two [APE] · fleet 3
  • Light Fighter 9,248,327 −636,637
  • Heavy Fighter 209,987 −14,222
  • Cruiser 35,844,010 −2,116,162
Defender
W4R_MaChINE [RIO]
  • Small Cargo 0 −120
  • Large Cargo 0 −421
  • Light Fighter 0 −805
  • Heavy Fighter 0 −1,518
  • Cruiser 0 −19,878
  • Battleship 0 −204,857
  • Colony Ship 0 −1
  • Recycler 0 −1,295
  • Espionage Probe 0 −4
  • Bomber 0 −2,570
  • Solar Satellite 0 0
  • Destroyer 0 −802,252
  • Deathstar 60,433 0
  • Battlecruiser 0 −132,508
  • Crawler 0 0
  • Reaper 0 −1,022,015
  • Pathfinder 0 −907
  • Rocket Launcher 0 −3
  • Light Laser 0 0
  • Gauss Cannon 0 −22
  • Ion Cannon 0 −19
  • Plasma Turret 0 −445
  • Small Shield Dome 0 0
  • Large Shield Dome 0 −1

Attacker
Shots
70,345,073
Firepower
140,820,377,250
Absorbed by shields
780,710,453
Defender
Shots
2,028,222
Firepower
1,379,190,960,000
Absorbed by shields
10,662,331,500

The attacking fleet fires 70,345,073 times with a total firepower of 140,820,377,250 at the defender. The defending shields absorb 10,662,331,500 damage. In total, the defending fleet fires 2,028,222 times with a total firepower of 1,379,190,960,000 at the attacker. The attacker's shields absorb 780,710,453 damage.

Attacker
Zero Two [APE] · fleet 1
  • Destroyer 428,073 −12,556
  • Reaper 84,451 −2,378
Zero Two [APE] · fleet 2
  • Battleship 23,051,179 −674,795
  • Battlecruiser 767,167 −22,150
Zero Two [APE] · fleet 3
  • Light Fighter 8,984,898 −263,429
  • Heavy Fighter 204,052 −5,935
  • Cruiser 34,825,959 −1,018,051
Defender
W4R_MaChINE [RIO] destroyed
  • Small Cargo 0 0
  • Large Cargo 0 0
  • Light Fighter 0 0
  • Heavy Fighter 0 0
  • Cruiser 0 0
  • Battleship 0 0
  • Colony Ship 0 0
  • Recycler 0 0
  • Espionage Probe 0 0
  • Bomber 0 0
  • Solar Satellite 0 0
  • Destroyer 0 0
  • Deathstar 0 −60,433
  • Battlecruiser 0 0
  • Crawler 0 0
  • Reaper 0 0
  • Pathfinder 0 0
  • Rocket Launcher 0 0
  • Light Laser 0 0
  • Gauss Cannon 0 0
  • Ion Cannon 0 0
  • Plasma Turret 0 0
  • Small Shield Dome 0 0
  • Large Shield Dome 0 0

Comments

Gratz
Gz
Nice story, well written and big gz
awesome!
Congrats and btw very nicely told.
Always enjoy a well written story! 👍
Congrats and your Fleet is crazy
Congrats, nice one
respect....
PROSIT!
;-)))
wow!!! nice
Congrats! Enjoy the profits
congrats man ❤️
Trashy 40% xd
Nice Story 🙂
congrats!
congrats 😉
40% tf lul

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