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biggest quantum / biggest ORG/EN

OGame.org Quantum 03/06/2022 00:19 15 comments

Result

The attacker won the battle.

Attacker

[APE] Zero Two

Total result
+372,925,457,315

1,181,604,124,000 units lost

Defender

[RIO] W4R_MaChINE

Total result
−2,937,090,268,215

2,918,721,101,000 units lost

Total results include 4 harvest reports

Units destroyed
4,100,325,225,000
Loot
19,652,515,215
Debris field
1,533,187,955,601
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +181,884,639,763 −1,708,770,350,163
Crystal +222,250,443,854 −997,959,085,354
Deuterium −31,209,626,302 −230,360,832,698
Total +372,925,457,315 −2,937,090,268,215
Honour points +156,386,835 +73,320,395
How the total result adds up
Attacker Defender
Battle losses −1,181,604,124,000 −2,918,721,101,000
Loot +19,652,515,215 −19,652,515,215
Repaired defence +1,283,348,000
4 harvest reports +1,534,877,066,100
Total result +372,925,457,315 −2,937,090,268,215
Loot and debris field
Metal Crystal Deuterium Total
Loot (100%) 388,154,163 107,016,354 19,157,344,698 19,652,515,215
Debris field 1,016,642,388,462 516,545,567,139 1,533,187,955,601
Harvested 1,017,762,361,600 517,114,704,500 1,534,877,066,100
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 576,603,338,462 76,506,607,639 653,109,946,101
Harvest report 2 439,978,000,000 439,978,000,000 879,956,000,000
Harvest report 3 1,119,973,138 569,046,861 1,689,019,999
Harvest report 4 61,050,000 61,050,000 122,100,000

Fleets

Attacker · [APE] Zero Two

Type Before Lost
Light Fighter 33,450,906 −24,466,008
Heavy Fighter 512,959 −308,907
Cruiser 57,996,082 −23,170,123
Battleship 29,424,462 −6,373,283
Destroyer 500,000 −71,927
Battlecruiser 945,823 −178,656
Reaper 97,850 −13,399
3 fleets

Zero Two [APE] · fleet 1

Weapons 250% · Shields 280% · Armour 280%

Type Before After Lost
Destroyer 500,000 428,073 −71,927
Reaper 97,850 84,451 −13,399

Zero Two [APE] · fleet 2

Weapons 250% · Shields 280% · Armour 280%

Type Before After Lost
Battleship 29,424,462 23,051,179 −6,373,283
Battlecruiser 945,823 767,167 −178,656

Zero Two [APE] · fleet 3

Weapons 250% · Shields 280% · Armour 280%

Type Before After Lost
Light Fighter 33,450,906 8,984,898 −24,466,008
Heavy Fighter 512,959 204,052 −308,907
Cruiser 57,996,082 34,825,959 −23,170,123

Defender · [RIO] W4R_MaChINE destroyed

Weapons 240% · Shields 240% · Armour 240%

Type Before Lost
Small Cargo 10,000,000 −10,000,000
Large Cargo 3,870,452 −3,870,452
Light Fighter 70,000,000 −70,000,000
Heavy Fighter 20,000,000 −20,000,000
Cruiser 13,023,511 −13,023,511
Battleship 7,080,666 −7,080,666
Colony Ship 229 −229
Recycler 4,905,645 −4,905,645
Espionage Probe 1,075,580 −1,075,580
Bomber 21,058 −21,058
Solar Satellite 9,982 −9,982
Destroyer 3,000,000 −3,000,000
Deathstar 60,433 −60,433
Battlecruiser 1,597,597 −1,597,597
Crawler 1,100 −1,100
Reaper 2,000,000 −2,000,000
Pathfinder 701,297 −701,297
Rocket Launcher 470,947 −470,947
Light Laser 1,998 −1,998
Gauss Cannon 3,711 −3,711
Ion Cannon 9,543 −9,543
Plasma Turret 3,202 −3,202
Small Shield Dome 1 −1
Large Shield Dome 1 −1

367,339 Rocket Launcher, 1,678 Light Laser, 3,154 Gauss Cannon, 8,302 Ion Cannon, 2,786 Plasma Turret, 1 Small Shield Dome could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 168,108,946 147,305,788
Firepower 261,203,454,750 1,770,636,772,455
Absorbed by shields 18,318,716,466 15,360,901,570

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 489,788 −10,212
Reaper 95,989 −1,861

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 28,532,768 −891,694
Battlecruiser 920,292 −25,531

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 23,373,824 −10,077,082
Heavy Fighter 422,066 −90,893
Cruiser 53,518,391 −4,477,691

Defender

W4R_MaChINE [RIO]

Type Units Lost
Small Cargo 3,777,145 −6,222,855
Large Cargo 2,324,073 −1,546,379
Light Fighter 26,451,028 −43,548,972
Heavy Fighter 11,201,442 −8,798,558
Cruiser 10,997,595 −2,025,916
Battleship 6,959,247 −121,419
Colony Ship 194 −35
Recycler 3,622,868 −1,282,777
Espionage Probe 357,132 −718,448
Bomber 20,988 −70
Solar Satellite 3,662 −6,320
Destroyer 2,998,999 −1,001
Deathstar 60,433 0
Battlecruiser 1,590,160 −7,437
Crawler 388 −712
Reaper 1,999,944 −56
Pathfinder 563,654 −137,643
Rocket Launcher 175,995 −294,952
Light Laser 694 −1,304
Gauss Cannon 3,433 −278
Ion Cannon 7,161 −2,382
Plasma Turret 3,198 −4
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 6
Attacker Defender
Shots 132,091,828 81,317,389
Firepower 221,553,136,350 1,643,721,167,866
Absorbed by shields 13,816,333,426 16,419,528,691

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 479,067 −10,721
Reaper 93,909 −2,080

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 27,376,320 −1,156,448
Battlecruiser 889,235 −31,057

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 16,233,640 −7,140,184
Heavy Fighter 332,998 −89,068
Cruiser 47,970,385 −5,548,006

Defender

W4R_MaChINE [RIO]

Type Units Lost
Small Cargo 851,513 −2,925,632
Large Cargo 847,139 −1,476,934
Light Fighter 5,965,131 −20,485,897
Heavy Fighter 3,764,970 −7,436,472
Cruiser 6,549,962 −4,447,633
Battleship 6,111,944 −847,303
Colony Ship 121 −73
Recycler 1,599,433 −2,023,435
Espionage Probe 67,013 −290,119
Bomber 20,225 −763
Solar Satellite 795 −2,867
Destroyer 2,977,825 −21,174
Deathstar 60,433 0
Battlecruiser 1,510,984 −79,176
Crawler 75 −313
Reaper 1,998,303 −1,641
Pathfinder 320,822 −242,832
Rocket Launcher 38,514 −137,481
Light Laser 167 −527
Gauss Cannon 2,536 −897
Ion Cannon 3,913 −3,248
Plasma Turret 3,147 −51
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 6
Attacker Defender
Shots 103,179,329 39,544,499
Firepower 187,691,608,125 1,555,023,141,377
Absorbed by shields 9,496,297,690 16,932,677,914

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 467,058 −12,009
Reaper 91,753 −2,156

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 26,049,043 −1,327,277
Battlecruiser 854,666 −34,569

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 12,001,132 −4,232,508
Heavy Fighter 265,221 −67,777
Cruiser 42,427,668 −5,542,717

Defender

W4R_MaChINE [RIO]

Type Units Lost
Small Cargo 58,159 −793,354
Large Cargo 100,825 −746,314
Light Fighter 406,299 −5,558,832
Heavy Fighter 405,502 −3,359,468
Cruiser 1,558,241 −4,991,721
Battleship 3,270,672 −2,841,272
Colony Ship 31 −90
Recycler 232,901 −1,366,532
Espionage Probe 3,364 −63,649
Bomber 15,505 −4,720
Solar Satellite 43 −752
Destroyer 2,679,522 −298,303
Deathstar 60,433 0
Battlecruiser 1,061,071 −449,913
Crawler 5 −70
Reaper 1,947,490 −50,813
Pathfinder 72,726 −248,096
Rocket Launcher 2,372 −36,142
Light Laser 10 −157
Gauss Cannon 889 −1,647
Ion Cannon 906 −3,007
Plasma Turret 2,540 −607
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 4 of 6
Attacker Defender
Shots 84,138,466 17,038,758
Firepower 163,261,054,425 1,501,700,282,155
Absorbed by shields 5,521,529,737 14,053,015,852

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 453,659 −13,399
Reaper 89,378 −2,375

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 24,695,742 −1,353,301
Battlecruiser 818,666 −36,000

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 9,884,964 −2,116,168
Heavy Fighter 224,209 −41,012
Cruiser 37,960,172 −4,467,496

Defender

W4R_MaChINE [RIO]

Type Units Lost
Small Cargo 120 −58,039
Large Cargo 421 −100,404
Light Fighter 805 −405,494
Heavy Fighter 1,518 −403,984
Cruiser 19,878 −1,538,363
Battleship 204,857 −3,065,815
Colony Ship 1 −30
Recycler 1,295 −231,606
Espionage Probe 4 −3,360
Bomber 2,570 −12,935
Solar Satellite 0 −43
Destroyer 802,252 −1,877,270
Deathstar 60,433 0
Battlecruiser 132,508 −928,563
Crawler 0 −5
Reaper 1,022,015 −925,475
Pathfinder 907 −71,819
Rocket Launcher 3 −2,369
Light Laser 0 −10
Gauss Cannon 22 −867
Ion Cannon 19 −887
Plasma Turret 445 −2,095
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 5 of 6
Attacker Defender
Shots 74,277,961 4,949,315
Firepower 148,218,556,850 1,423,976,154,871
Absorbed by shields 1,853,788,056 8,103,724,378

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 440,629 −13,030
Reaper 86,829 −2,549

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 23,725,974 −969,768
Battlecruiser 789,317 −29,349

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 9,248,327 −636,637
Heavy Fighter 209,987 −14,222
Cruiser 35,844,010 −2,116,162

Defender

W4R_MaChINE [RIO]

Type Units Lost
Small Cargo 0 −120
Large Cargo 0 −421
Light Fighter 0 −805
Heavy Fighter 0 −1,518
Cruiser 0 −19,878
Battleship 0 −204,857
Colony Ship 0 −1
Recycler 0 −1,295
Espionage Probe 0 −4
Bomber 0 −2,570
Solar Satellite 0 0
Destroyer 0 −802,252
Deathstar 60,433 0
Battlecruiser 0 −132,508
Crawler 0 0
Reaper 0 −1,022,015
Pathfinder 0 −907
Rocket Launcher 0 −3
Light Laser 0 0
Gauss Cannon 0 −22
Ion Cannon 0 −19
Plasma Turret 0 −445
Small Shield Dome 0 0
Large Shield Dome 0 −1
Round 6 of 6
Attacker Defender
Shots 70,345,073 2,028,222
Firepower 140,820,377,250 1,379,190,960,000
Absorbed by shields 780,710,453 10,662,331,500

Attacker

Zero Two [APE] · fleet 1

Type Units Lost
Destroyer 428,073 −12,556
Reaper 84,451 −2,378

Zero Two [APE] · fleet 2

Type Units Lost
Battleship 23,051,179 −674,795
Battlecruiser 767,167 −22,150

Zero Two [APE] · fleet 3

Type Units Lost
Light Fighter 8,984,898 −263,429
Heavy Fighter 204,052 −5,935
Cruiser 34,825,959 −1,018,051

Defender

W4R_MaChINE [RIO] destroyed

Type Units Lost
Small Cargo 0 0
Large Cargo 0 0
Light Fighter 0 0
Heavy Fighter 0 0
Cruiser 0 0
Battleship 0 0
Colony Ship 0 0
Recycler 0 0
Espionage Probe 0 0
Bomber 0 0
Solar Satellite 0 0
Destroyer 0 0
Deathstar 0 −60,433
Battlecruiser 0 0
Crawler 0 0
Reaper 0 0
Pathfinder 0 0
Rocket Launcher 0 0
Light Laser 0 0
Gauss Cannon 0 0
Ion Cannon 0 0
Plasma Turret 0 0
Small Shield Dome 0 0
Large Shield Dome 0 0

Main comment

hello ogame. I present you the new number 1 solo in quantum, and the biggest hit of ORG/EN.

a couple weeks after I merged to quantum, after giving the local fleeters time to adapt to the new situation, I started probing around and watching targets. what baffled me was that War_Machine's fleet was almost never on the ground. because if he was just fleetsaving and doing nothing else, why would he stay out of vmode and spend a couple hundred million deut every day? anyway I kept watching, but War_Machine also had 24/7 activity on his g7 moon, which made it harder to spot gaps. (this is no cheating accusation, unlike RIO, I know constant activity can be achieved with legal ways, and in this case I do believe it was.)

fast forward 3 weeks ago, it's Friday the 13th (i know, right) and I get a message that War_Machine is offline with his full fleet sitting on his g9 planet. I check his g7 moon and indeed it's dead, so I send out a mobile to the g9 planet. however shortly before it lands War_Machine becomes active again and I have to call it off.

but if I learned something in ogame, it's that people repeat their mistakes. and so days went by and I kept watching him, waiting for an opening, trying to figure out where his fleet was without spooking him. after I made the hits on HUMMER and TrashHero, War_Machine started vmoding for longer periods and I was afraid I missed the chance. but two days ago he came out again.

and so yesterday was the day I decided War_Machine's neglection of basic fleeting principles couldn't remain unpunished any longer. I had a strong suspicion of where his fleet was, and I had a window where I assumed he wasn't around. to be sure, I sent mobiles to all his planets, all landing at roughly the same time: https://i.imgur.com/wLNC9TB.png

the plan was to probe his planets before, and let the one land where the fleet was. but before probing all planets and potentially making others aware of what was going on, I first probed the one where I suspected the fleet in the first place. and, et voila, it was right there: https://i.imgur.com/IJ8tkBf.png

the mobile landed, I mooned up, jumped fleet and launched (but not without accidentally sending the BS on transport instead of adding them to the ACS, pro fleeter right here, bye 1.3bn deut).

as with all of these kinds of hits, I couldn't watch it, and walked away from my computer. when the impact time came I checked ogame and there was no CR. 30 seconds, no CR. 60 seconds, no CR. at that point I knew I succeeded. 2 minutes later, still no CR. my fleet came back already, still no CR. a whole 5 minutes and 25 seconds later, finally the CR. and the rest is history.

profit of this hit is around 710bn after wreckfield. as you can see I lost a lot of deuterium though, so hit me up if you're selling some.

War_Machine didn't say anything after the hit and vmoded couple of hours later. I wish you all the best whatever you decide to do.
see you soon.


attacker wf:

7046210x Light Fighter
88965x Heavy Fighter
6672995x Cruiser
1835505x Battleship
51452x Battlecruiser
20714x Destroyer
3858x Reaper

= Total costs 340.301.595.000
Metal 240.844.375.000
Crystal 84.951.580.000
Deuterium 14.505.640.000

https://board.en.ogame.gameforge.com/index.php?thread/832483-tot-4-100-325-225-000-zero-two-ape-vs-w4r-machine-rio-a-1-181-604-124-000-d-2-91/

Comments

Gratz
Gz
Nice story, well written and big gz
awesome!
Congrats and btw very nicely told.
Always enjoy a well written story! 👍
Congrats and your Fleet is crazy
Congrats, nice one
respect....
PROSIT!
;-)))
wow!!! nice
Congrats! Enjoy the profits
congrats man ❤️
Trashy 40% xd
Nice Story 🙂
congrats!
congrats 😉
40% tf lul

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