Warum Ogame der Größte ist
Result
The attacker won the battle.
Attacker
iNSANeDDSN
- Total result
- −967,763,072
969,781,000 units lost
Defender
Radenentus
- Total result
- −3,300,196,928
3,298,179,000 units lost
- Units destroyed
- 4,267,960,000
- Loot
- 2,017,928
- Debris field
- 2,698,612,700
- Rounds
- 5
Details
| Attacker | Defender | |
|---|---|---|
| Metal | −661,423,000 | −1,640,580,000 |
| Crystal | −240,750,575 | −1,312,407,425 |
| Deuterium | −65,589,497 | −347,209,503 |
| Total | −967,763,072 | −3,300,196,928 |
| Honour points | +316,188 | +122,463 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −969,781,000 | −3,298,179,000 |
| Loot | +2,017,928 | −2,017,928 |
| Total result | −967,763,072 | −3,300,196,928 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (100%) | 0 | 19,425 | 1,998,503 | 2,017,928 |
| Debris field | 1,611,402,100 | 1,087,210,600 | 2,698,612,700 |
Fleets
Attacker · iNSANeDDSN
| Type | Before | After |
|---|---|---|
| Cruiser | 135,701 | 104,371 |
| Battleship | 17,082 | 16,527 |
| Battlecruiser | 33,553 | 33,225 |
| Pathfinder | 1 | 0 |
3 fleets
iNSANeDDSN · fleet 1 destroyed
Weapons 160% · Shields 160% · Armour 170%
| Type | Before | After |
|---|---|---|
| Pathfinder | 1 | 0 |
iNSANeDDSN · fleet 2
Weapons 160% · Shields 160% · Armour 170%
| Type | Before | After |
|---|---|---|
| Battleship | 17,082 | 16,527 |
| Battlecruiser | 33,553 | 33,225 |
iNSANeDDSN · fleet 3
Weapons 160% · Shields 160% · Armour 170%
| Type | Before | After |
|---|---|---|
| Cruiser | 135,701 | 104,371 |
Defender · Radenentus destroyed
Weapons 170% · Shields 160% · Armour 180%
| Type | Before | After |
|---|---|---|
| Small Cargo | 28,082 | 0 |
| Large Cargo | 3,469 | 0 |
| Light Fighter | 25,459 | 0 |
| Heavy Fighter | 2,043 | 0 |
| Cruiser | 6,298 | 0 |
| Battleship | 13,115 | 0 |
| Recycler | 15,284 | 0 |
| Espionage Probe | 86,939 | 0 |
| Bomber | 472 | 0 |
| Destroyer | 157 | 0 |
| Deathstar | 2 | 0 |
| Battlecruiser | 17,412 | 0 |
| Reaper | 172 | 0 |
| Pathfinder | 3,249 | 0 |
All 5 rounds in detail
Round 1 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 344,759 | 234,790 |
| Firepower | 456,632,347 | 239,054,757 |
| Absorbed by shields | 22,309,084 | 24,358,112 |
Attacker
iNSANeDDSN · fleet 1 destroyed
iNSANeDDSN · fleet 2
| Type | Units |
|---|---|
| Battleship | 17,006 |
| Battlecruiser | 33,492 |
iNSANeDDSN · fleet 3
| Type | Units |
|---|---|
| Cruiser | 127,467 |
Defender
Radenentus
| Type | Units |
|---|---|
| Small Cargo | 5,721 |
| Large Cargo | 1,722 |
| Light Fighter | 5,146 |
| Heavy Fighter | 714 |
| Cruiser | 4,779 |
| Battleship | 12,769 |
| Recycler | 8,451 |
| Espionage Probe | 15,769 |
| Bomber | 471 |
| Destroyer | 156 |
| Deathstar | 2 |
| Battlecruiser | 17,249 |
| Reaper | 172 |
| Pathfinder | 2,381 |
Round 2 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 244,715 | 106,239 |
| Firepower | 334,142,173 | 189,900,279 |
| Absorbed by shields | 19,563,860 | 26,554,994 |
Attacker
iNSANeDDSN · fleet 1 destroyed
iNSANeDDSN · fleet 2
| Type | Units |
|---|---|
| Battleship | 16,849 |
| Battlecruiser | 33,401 |
iNSANeDDSN · fleet 3
| Type | Units |
|---|---|
| Cruiser | 115,604 |
Defender
Radenentus
| Type | Units |
|---|---|
| Small Cargo | 294 |
| Large Cargo | 160 |
| Light Fighter | 229 |
| Heavy Fighter | 67 |
| Cruiser | 1,215 |
| Battleship | 8,266 |
| Recycler | 1,249 |
| Espionage Probe | 617 |
| Bomber | 412 |
| Destroyer | 152 |
| Deathstar | 2 |
| Battlecruiser | 13,853 |
| Reaper | 172 |
| Pathfinder | 556 |
Round 3 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 185,268 | 49,481 |
| Firepower | 258,705,861 | 142,351,320 |
| Absorbed by shields | 14,449,940 | 20,098,194 |
Attacker
iNSANeDDSN · fleet 1 destroyed
iNSANeDDSN · fleet 2
| Type | Units |
|---|---|
| Battleship | 16,587 |
| Battlecruiser | 33,275 |
iNSANeDDSN · fleet 3
| Type | Units |
|---|---|
| Cruiser | 105,913 |
Defender
Radenentus
| Type | Units |
|---|---|
| Small Cargo | 1 |
| Large Cargo | 1 |
| Light Fighter | 1 |
| Cruiser | 15 |
| Battleship | 685 |
| Recycler | 4 |
| Espionage Probe | 1 |
| Bomber | 81 |
| Destroyer | 65 |
| Deathstar | 2 |
| Battlecruiser | 2,299 |
| Reaper | 119 |
| Pathfinder | 9 |
Round 4 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 163,259 | 6,827 |
| Firepower | 227,858,368 | 25,231,699 |
| Absorbed by shields | 2,444,095 | 3,318,254 |
Attacker
iNSANeDDSN · fleet 1 destroyed
iNSANeDDSN · fleet 2
| Type | Units |
|---|---|
| Battleship | 16,531 |
| Battlecruiser | 33,236 |
iNSANeDDSN · fleet 3
| Type | Units |
|---|---|
| Cruiser | 104,405 |
Defender
Radenentus
| Type | Units |
|---|---|
| Deathstar | 2 |
Round 5 of 5
| Attacker | Defender | |
|---|---|---|
| Shots | 154,172 | 49 |
| Firepower | 212,463,721 | 26,460,000 |
| Absorbed by shields | 17,944 | 260,588 |
Attacker
iNSANeDDSN · fleet 1 destroyed
iNSANeDDSN · fleet 2
| Type | Units |
|---|---|
| Battleship | 16,527 |
| Battlecruiser | 33,225 |
iNSANeDDSN · fleet 3
| Type | Units |
|---|---|
| Cruiser | 104,371 |
Main comment
Da ist dieser eine Moment, wenn du gerade dabei bist, eine epische Raumschlacht zu schlagen, und plötzlich... HÄNGER! Deine Flotte bleibt mitten im All hängen, als hätte sie plötzlich eine Pause eingelegt, um einen Kaffee zu trinken. Und du sitzt da, vor deinem Bildschirm, und fragst dich, ob deine Raumschiffe jemals wieder aus diesem verdammten Wurmloch herauskommen werden.
Aber weißt du was, meine lieben Mitspieler? Wir können uns zusammen tun, um diesem elenden Spiel ein Ende zu bereiten. Anstatt unser hart verdientes Geld für diese lächerlichen Metallpakete auszugeben, könnten wir es sammeln und die "Gamforce" stürzen – diese ominöse Macht, die Ogame am Laufen hält und uns mit ihren unzähligen Bugs und Hängern quält.
Bildet Allianzen, vereinigt euch gegen die dunklen Mächte von Ogame, und lasst uns gemeinsam die Kontrolle über dieses Spiel übernehmen. Wir werden die Server überlasten, die Entwickler in den Wahnsinn treiben und das Universum von Ogame von diesen schmutzigen Hängern befreien.
Möge unsere Raumschlacht beginnen, und möge Ogame nie wieder so eckelhaft bespielt werden!
Und naja, was soll ich sagen, wer einen Angriff startet, sollte mittlerweile, anstatt +2 Sekunden, eine Woche später die Rec antimen.