Sheogorath vs. Chancellor Habeck
Result
The attacker won the battle.
Attacker
Sheogorath
- Total result
- +209,612,062,965
40,000,000 units lost
Defender
Chancellor Habeck
- Total result
- −312,127,427,338
251,886,565,000 units lost
- Units destroyed
- 251,926,565,000
- Loot
- 60,466,650,338
- Debris field
- 149,185,412,627
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +105,000,985,805 | −158,291,443,159 |
| Crystal | +70,876,481,446 | −110,775,320,958 |
| Deuterium | +33,734,595,714 | −43,060,663,221 |
| Total | +209,612,062,965 | −312,127,427,338 |
| Honour points | +16,480,921 | +6,947 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −40,000,000 | −251,886,565,000 |
| Loot | +60,466,650,338 | −60,466,650,338 |
| Repaired defence | +225,788,000 | |
| Missing debris | +149,185,412,627 | |
| Total result | +209,612,062,965 | −312,127,427,338 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (75%) | 27,494,185,659 | 12,810,397,458 | 20,162,067,221 | 60,466,650,338 |
| Debris field created | 78,468,421,200 | 58,787,534,400 | 13,741,425,600 | 150,997,381,200 |
| Recovered by the planet | 941,621,054 | 705,450,412 | 164,897,107 | 1,811,968,573 |
| Debris field left | 77,526,800,146 | 58,082,083,988 | 13,576,528,493 | 149,185,412,627 |
Fleets
Attacker · Sheogorath
Weapons 330% · Shields 330% · Armour 330%
| Type | Before | Lost |
|---|---|---|
| Deathstar | 400,000 | −4 |
Defender · Chancellor Habeck destroyed
Weapons 240% · Shields 240% · Armour 240%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 1,244,972 | −1,244,972 |
| Large Cargo | 1,045,165 | −1,045,165 |
| Light Fighter | 3,709,673 | −3,709,673 |
| Heavy Fighter | 150,231 | −150,231 |
| Cruiser | 250,657 | −250,657 |
| Battleship | 220,294 | −220,294 |
| Colony Ship | 110 | −110 |
| Recycler | 500,672 | −500,672 |
| Espionage Probe | 112,492 | −112,492 |
| Bomber | 1,698 | −1,698 |
| Destroyer | 50,324 | −50,324 |
| Deathstar | 14,970 | −14,970 |
| Battlecruiser | 250,028 | −250,028 |
| Reaper | 41,325 | −41,325 |
| Pathfinder | 133,421 | −133,421 |
| Rocket Launcher | 120,398 | −120,398 |
| Light Laser | 4,604 | −4,604 |
| Heavy Laser | 353 | −353 |
| Gauss Cannon | 141 | −141 |
| Ion Cannon | 306 | −306 |
| Plasma Turret | 29 | −29 |
103,542 Rocket Launcher, 3,499 Light Laser, 332 Heavy Laser, 106 Gauss Cannon, 251 Ion Cannon, 24 Plasma Turret could be repaired.
Main comment
Meiner Meinung nach zeigt das jedoch, wo OGame falsch abgebogen ist. Die Monde werden gerippt, ohne die Flotte gesehen zu haben – mitten am Tag, weil Deffen ja eh keiner kann, wenn man 400k Rips davor packt.
Gut, also Monde down. Dann zu schlecht sein um die genaue Zeit zu klicken also 14 Wellen auf unterschiedliche Zeiten innerhalb 40 Sekunden fliegen zu lassen, weil Deffen ja eh keiner kann.
Obendrein eure Fusion: Die ganze Zeit schlecht über den anderen reden (das ist sogar noch nett ausgedrückt) und dann zusammen in eine Allianz gehen, nur um Ruhe zu haben und nicht mehr saven zu müssen.
Das alles zeigt, dass dieses Spiel nur noch von Leuten gespielt wird, die einen dicken Geldbeutel haben und Angst haben, ihr Investment zu verlieren.