Skip to content
OGMem

[Fleet] Hardi vs. [PSY] DarkComet

OGame.de Eris 3 comments

Result

The attacker won the battle.

Attacker

[Fleet] Hardi

Total result
+149,591,871,055

14,848,000 units lost

Defender

[PSY] DarkComet

Total result
−152,778,403,505

10,484,856,500 units lost

Total results include 2 follow-ups

Units destroyed
10,499,704,500
Loot
108,598,889,910
Debris field
7,074,182,150
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +88,262,834,534 −89,896,901,234
Crystal +40,288,433,708 −41,833,656,108
Deuterium +21,040,602,813 −21,047,846,163
Total +149,591,871,055 −152,778,403,505
Honour points +32,719 +5,306
How the total result adds up
Attacker Defender
Battle losses −14,848,000 −10,484,856,500
Loot +108,598,889,910 −108,598,889,910
Repaired defence +329,027,000
2 follow-ups +33,925,466,095 −34,023,684,095
Missing debris +7,082,363,050
Total result +149,591,871,055 −152,778,403,505
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 64,561,094,655 28,009,115,892 16,028,679,363 108,598,889,910
Debris field 3,539,055,800 3,530,899,400 4,226,950 7,074,182,150
Wreck field destroyed ships that can be repaired at the Space Dock
Units
Large Cargo 135,554
Follow-ups
Attacker Defender
Follow-up 1 +27,143,545,476 −27,211,253,476
Follow-up 2 +6,781,920,619 −6,812,430,619

Fleets

Attacker · [Fleet] Hardi

Weapons 330% · Shields 320% · Armour 310%

Type Before Lost
Cruiser 50,000,000 −512

Defender · [PSY] DarkComet destroyed

Weapons 250% · Shields 230% · Armour 240%

Type Before Lost
Large Cargo 836,754 −836,754
Colony Ship 1 −1
Recycler 2 −2
Solar Satellite 1 −1
Deathstar 5 −5
Rocket Launcher 76,950 −76,950
Light Laser 35,690 −35,690
Heavy Laser 7,893 −7,893
Gauss Cannon 1,456 −1,456
Ion Cannon 1,068 −1,068
Plasma Turret 329 −329
Small Shield Dome 1 −1
Large Shield Dome 1 −1

65,408 Rocket Launcher, 29,980 Light Laser, 6,235 Heavy Laser, 1,281 Gauss Cannon, 833 Ion Cannon, 263 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 53,886,102 960,295
Firepower 136,978,471,284 199,685,161
Absorbed by shields 68,545,914 165,914,383

Attacker

Hardi [Fleet]

Type Units Lost
Cruiser 49,999,588 −412

Defender

DarkComet [PSY]

Type Units Lost
Large Cargo 0 −836,754
Colony Ship 0 −1
Recycler 0 −2
Solar Satellite 0 −1
Deathstar 5 0
Rocket Launcher 0 −76,950
Light Laser 0 −35,690
Heavy Laser 0 −7,893
Gauss Cannon 0 −1,456
Ion Cannon 0 −1,068
Plasma Turret 0 −329
Small Shield Dome 0 −1
Large Shield Dome 0 −1
Round 2 of 2
Attacker Defender
Shots 49,999,588 100
Firepower 127,098,952,696 70,000,000
Absorbed by shields 31,200 1,266,540

Attacker

Hardi [Fleet]

Type Units Lost
Cruiser 49,999,488 −512

Defender

DarkComet [PSY] destroyed

Type Units Lost
Large Cargo 0 −836,754
Colony Ship 0 −1
Recycler 0 −2
Solar Satellite 0 −1
Deathstar 0 −5
Rocket Launcher 0 −76,950
Light Laser 0 −35,690
Heavy Laser 0 −7,893
Gauss Cannon 0 −1,456
Ion Cannon 0 −1,068
Plasma Turret 0 −329
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Main comment

Bevor die Frage kommt warum man mit soviel Xer auf paar Transen fliegt. Laderaum

Comments

Gz aber sag mal wieso so viele xer auf die paar transen?
#monatsanfang
This post has been edited on 05/10/2026 12:02 by Gammel
Gz ♥️ wozu so viele xer? Frage für einen Freund. 🤓

Menu

Account
Language
About