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OGMem

ShoX vs. Marshal Celestial

OGame.de Fenrir 28/02/2019 16:15

Result

The attacker won the battle.

Attacker

ShoX

Total result
+1,093,641

12,000 units lost

Defender

Marshal Celestial

Total result
−1,107,641

63,000 units lost

Units destroyed
75,000
Loot
1,105,641
Debris field
6,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +566,706 −574,206
Crystal +405,387 −411,887
Deuterium +121,548 −121,548
Total +1,093,641 −1,107,641
Honour points 0 0
How the total result adds up
Attacker Defender
Battle losses −12,000 −63,000
Loot +1,105,641 −1,105,641
Repaired defence +61,000
Total result +1,093,641 −1,107,641
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 572,706 411,387 121,548 1,105,641
Debris field 3,000 3,000 6,000

Fleets

Attacker · ShoX

Weapons 140% · Shields 120% · Armour 150%

Type Before Lost
Small Cargo 266 −3
Battlecruiser 10 0

Defender · Marshal Celestial destroyed

Weapons 120% · Shields 110% · Armour 110%

Type Before Lost
Light Laser 1 −1
Gauss Cannon 1 −1
Ion Cannon 3 −3

3 Ion Cannon, 1 Gauss Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 276 5
Firepower 19,992 3,630
Absorbed by shields 110 3,924

Attacker

ShoX

Type Units Lost
Small Cargo 264 −2
Battlecruiser 10 0

Defender

Marshal Celestial

Type Units Lost
Light Laser 0 −1
Gauss Cannon 1 0
Ion Cannon 0 −3
Round 2 of 2
Attacker Defender
Shots 274 1
Firepower 19,968 2,420
Absorbed by shields 22 484

Attacker

ShoX

Type Units Lost
Small Cargo 263 −3
Battlecruiser 10 0

Defender

Marshal Celestial destroyed

Type Units Lost
Light Laser 0 −1
Gauss Cannon 0 −1
Ion Cannon 0 −3

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