ShoX vs. Marshal Celestial
Result
The attacker won the battle.
Attacker
ShoX
- Total result
- +1,093,641
12,000 units lost
Defender
Marshal Celestial
- Total result
- −1,107,641
63,000 units lost
- Units destroyed
- 75,000
- Loot
- 1,105,641
- Debris field
- 6,000
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +566,706 | −574,206 |
| Crystal | +405,387 | −411,887 |
| Deuterium | +121,548 | −121,548 |
| Total | +1,093,641 | −1,107,641 |
| Honour points | 0 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −12,000 | −63,000 |
| Loot | +1,105,641 | −1,105,641 |
| Repaired defence | +61,000 | |
| Total result | +1,093,641 | −1,107,641 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 572,706 | 411,387 | 121,548 | 1,105,641 |
| Debris field | 3,000 | 3,000 | 6,000 |
Fleets
Attacker · ShoX
Weapons 140% · Shields 120% · Armour 150%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 266 | −3 |
| Battlecruiser | 10 | 0 |
Defender · Marshal Celestial destroyed
Weapons 120% · Shields 110% · Armour 110%
| Type | Before | Lost |
|---|---|---|
| Light Laser | 1 | −1 |
| Gauss Cannon | 1 | −1 |
| Ion Cannon | 3 | −3 |
3 Ion Cannon, 1 Gauss Cannon could be repaired.
All 2 rounds in detail
Round 1 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 276 | 5 |
| Firepower | 19,992 | 3,630 |
| Absorbed by shields | 110 | 3,924 |
Attacker
ShoX
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 264 | −2 |
| Battlecruiser | 10 | 0 |
Defender
Marshal Celestial
| Type | Units | Lost |
|---|---|---|
| Light Laser | 0 | −1 |
| Gauss Cannon | 1 | 0 |
| Ion Cannon | 0 | −3 |
Round 2 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 274 | 1 |
| Firepower | 19,968 | 2,420 |
| Absorbed by shields | 22 | 484 |
Attacker
ShoX
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 263 | −3 |
| Battlecruiser | 10 | 0 |
Defender
Marshal Celestial destroyed
| Type | Units | Lost |
|---|---|---|
| Light Laser | 0 | −1 |
| Gauss Cannon | 0 | −1 |
| Ion Cannon | 0 | −3 |