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OGMem

Al Capone vs. Good_bye

OGame.de Libra

Result

The attacker won the battle.

Attacker

Al Capone

Total result
+100,411,062

148,860,000 units lost

Defender

Good_bye

Total result
−295,281,062

271,219,000 units lost

Units destroyed
420,079,000
Loot
249,271,062
Debris field
104,202,000
Rounds
5
Details
Total result by resource
Attacker Defender
Metal +10,965,730 −154,376,730
Crystal −8,497,285 −42,341,715
Deuterium +97,942,617 −98,562,617
Total +100,411,062 −295,281,062
Honour points −7,880 +19,217
How the total result adds up
Attacker Defender
Battle losses −148,860,000 −271,219,000
Loot +249,271,062 −249,271,062
Repaired defence +225,209,000
Total result +100,411,062 −295,281,062
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 116,365,730 34,962,715 97,942,617 249,271,062
Debris field 73,780,000 30,422,000 104,202,000

Fleets

Attacker · Al Capone

Weapons 210% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 30,000 −6,245
Light Fighter 150,000 −30,895
Battleship 500 −5

Defender · Good_bye destroyed

Weapons 200% · Shields 200% · Armour 210%

Type Before Lost
Rocket Launcher 65,579 −65,579
Light Laser 20,216 −20,216
Heavy Laser 1,558 −1,558
Gauss Cannon 349 −349
Ion Cannon 3,984 −3,984
Plasma Turret 326 −326

52,463 Rocket Launcher, 15,162 Light Laser, 1,371 Heavy Laser, 3,546 Ion Cannon, 279 Gauss Cannon, 310 Plasma Turret could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 180,500 92,012
Firepower 25,250,000 28,850,760
Absorbed by shields 2,223,498 6,012,952

Attacker

Al Capone

Type Units Lost
Light Fighter 141,637 −8,363
Battleship 500 0
Small Cargo 28,254 −1,746

Defender

Good_bye

Type Units Lost
Rocket Launcher 43,988 −21,591
Light Laser 13,792 −6,424
Heavy Laser 1,550 −8
Gauss Cannon 349 0
Ion Cannon 3,960 −24
Plasma Turret 326 0
Round 2 of 5
Attacker Defender
Shots 170,391 63,965
Firepower 23,927,545 21,724,920
Absorbed by shields 1,651,734 5,347,063

Attacker

Al Capone

Type Units Lost
Light Fighter 129,917 −20,083
Battleship 498 −2
Small Cargo 25,884 −4,116

Defender

Good_bye

Type Units Lost
Rocket Launcher 15,038 −50,541
Light Laser 5,631 −14,585
Heavy Laser 1,519 −39
Gauss Cannon 349 0
Ion Cannon 3,931 −53
Plasma Turret 326 0
Round 3 of 5
Attacker Defender
Shots 156,299 26,794
Firepower 22,069,195 12,292,320
Absorbed by shields 757,578 5,261,537

Attacker

Al Capone

Type Units Lost
Light Fighter 122,800 −27,200
Battleship 497 −3
Small Cargo 24,501 −5,499

Defender

Good_bye

Type Units Lost
Rocket Launcher 531 −65,048
Light Laser 261 −19,955
Heavy Laser 1,085 −473
Gauss Cannon 345 −4
Ion Cannon 3,848 −136
Plasma Turret 326 0
Round 4 of 5
Attacker Defender
Shots 147,798 6,396
Firepower 20,942,215 6,823,590
Absorbed by shields 195,360 6,827,960

Attacker

Al Capone

Type Units Lost
Light Fighter 119,812 −30,188
Battleship 495 −5
Small Cargo 23,900 −6,100

Defender

Good_bye

Type Units Lost
Rocket Launcher 0 −65,579
Light Laser 0 −20,216
Heavy Laser 0 −1,558
Gauss Cannon 256 −93
Ion Cannon 562 −3,422
Plasma Turret 326 0
Round 5 of 5
Attacker Defender
Shots 144,207 1,144
Firepower 20,463,860 4,031,700
Absorbed by shields 35,460 1,322,390

Attacker

Al Capone

Type Units Lost
Light Fighter 119,105 −30,895
Battleship 495 −5
Small Cargo 23,755 −6,245

Defender

Good_bye destroyed

Type Units Lost
Rocket Launcher 0 −65,579
Light Laser 0 −20,216
Heavy Laser 0 −1,558
Gauss Cannon 0 −349
Ion Cannon 0 −3,984
Plasma Turret 0 −326

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