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OGMem

Al Capone vs. Good_bye

OGame.de Libra

Result

The attacker won the battle.

Attacker

Al Capone

Total result
+44,815,715

94,604,000 units lost

Defender

Good_bye

Total result
−174,453,715

225,211,000 units lost

Units destroyed
319,815,000
Loot
139,419,715
Debris field
66,222,800
Rounds
5
Details
Total result by resource
Attacker Defender
Metal +4,148,049 −103,222,049
Crystal −8,303,643 −21,782,357
Deuterium +48,971,309 −49,449,309
Total +44,815,715 −174,453,715
Honour points −6,166 +13,847
How the total result adds up
Attacker Defender
Battle losses −94,604,000 −225,211,000
Loot +139,419,715 −139,419,715
Repaired defence +190,177,000
Total result +44,815,715 −174,453,715
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 72,967,049 17,481,357 48,971,309 139,419,715
Debris field 48,173,300 18,049,500 66,222,800

Fleets

Attacker · Al Capone

Weapons 210% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 15,000 −2,134
Light Fighter 150,000 −21,442
Battleship 500 −5

Defender · Good_bye destroyed

Weapons 200% · Shields 200% · Armour 210%

Type Before Lost
Rocket Launcher 52,464 −52,464
Light Laser 15,162 −15,162
Heavy Laser 1,371 −1,371
Gauss Cannon 279 −279
Ion Cannon 3,546 −3,546
Plasma Turret 310 −310

41,447 Rocket Launcher, 11,372 Light Laser, 1,179 Heavy Laser, 3,369 Ion Cannon, 265 Gauss Cannon, 295 Plasma Turret could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 165,500 73,132
Firepower 25,025,000 23,474,610
Absorbed by shields 1,826,562 5,440,810

Attacker

Al Capone

Type Units Lost
Light Fighter 143,228 −6,772
Battleship 500 0
Small Cargo 14,310 −690

Defender

Good_bye

Type Units Lost
Rocket Launcher 29,962 −22,502
Light Laser 8,861 −6,301
Heavy Laser 1,363 −8
Gauss Cannon 279 0
Ion Cannon 3,521 −25
Plasma Turret 310 0
Round 2 of 5
Attacker Defender
Shots 158,038 44,296
Firepower 23,964,990 16,166,580
Absorbed by shields 1,195,050 4,842,017

Attacker

Al Capone

Type Units Lost
Light Fighter 134,737 −15,263
Battleship 498 −2
Small Cargo 13,486 −1,514

Defender

Good_bye

Type Units Lost
Rocket Launcher 5,254 −47,210
Light Laser 1,979 −13,183
Heavy Laser 1,268 −103
Gauss Cannon 277 −2
Ion Cannon 3,486 −60
Plasma Turret 310 0
Round 3 of 5
Attacker Defender
Shots 148,721 12,574
Firepower 22,630,325 8,078,460
Absorbed by shields 377,730 6,196,594

Attacker

Al Capone

Type Units Lost
Light Fighter 130,678 −19,322
Battleship 497 −3
Small Cargo 13,083 −1,917

Defender

Good_bye

Type Units Lost
Rocket Launcher 1 −52,463
Light Laser 0 −15,162
Heavy Laser 104 −1,267
Gauss Cannon 266 −13
Ion Cannon 3,063 −483
Plasma Turret 310 0
Round 4 of 5
Attacker Defender
Shots 144,258 3,744
Firepower 21,992,035 5,124,390
Absorbed by shields 116,340 5,209,493

Attacker

Al Capone

Type Units Lost
Light Fighter 128,817 −21,183
Battleship 497 −3
Small Cargo 12,905 −2,095

Defender

Good_bye

Type Units Lost
Rocket Launcher 0 −52,464
Light Laser 0 −15,162
Heavy Laser 0 −1,371
Gauss Cannon 2 −277
Ion Cannon 2 −3,544
Plasma Turret 298 −12
Round 5 of 5
Attacker Defender
Shots 142,219 302
Firepower 21,700,910 2,689,500
Absorbed by shields 10,770 275,500

Attacker

Al Capone

Type Units Lost
Light Fighter 128,558 −21,442
Battleship 495 −5
Small Cargo 12,866 −2,134

Defender

Good_bye destroyed

Type Units Lost
Rocket Launcher 0 −52,464
Light Laser 0 −15,162
Heavy Laser 0 −1,371
Gauss Cannon 0 −279
Ion Cannon 0 −3,546
Plasma Turret 0 −310

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