Moonshots vs. Jack O Neill
Result
The attacker won the battle.
Attacker
Moonshots
- Total result
- +16,795,800
5,796,000 units lost
Defender
Jack O Neill
- Total result
- −23,009,800
5,372,000 units lost
- Units destroyed
- 11,168,000
- Loot
- 22,591,800
- Debris field
- 4,057,200
- Rounds
- 6
Details
| Attacker | Defender | |
|---|---|---|
| Metal | −2,868,201 | −361,799 |
| Crystal | +1,651,601 | −4,635,601 |
| Deuterium | +18,012,400 | −18,012,400 |
| Total | +16,795,800 | −23,009,800 |
| Honour points | +114 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −5,796,000 | −5,372,000 |
| Loot | +22,591,800 | −22,591,800 |
| Repaired defence | +4,954,000 | |
| Total result | +16,795,800 | −23,009,800 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (75%) | 29,799 | 4,549,601 | 18,012,400 | 22,591,800 |
| Debris field | 2,028,600 | 2,028,600 | 4,057,200 |
Fleets
Attacker · Moonshots
Weapons 190% · Shields 190% · Armour 210%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 3,826 | −1,449 |
| Destroyer | 333 | 0 |
Defender · Jack O Neill destroyed
Weapons 200% · Shields 180% · Armour 200%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 1,055 | −1,055 |
| Light Laser | 1,483 | −1,483 |
| Ion Cannon | 37 | −37 |
1,002 Rocket Launcher, 1,335 Light Laser, 35 Ion Cannon could be repaired.
All 6 rounds in detail
Round 1 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 4,525 | 2,575 |
| Firepower | 4,107,764 | 714,750 |
| Absorbed by shields | 104,880 | 96,012 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 3,559 | −267 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 813 | −242 |
| Light Laser | 1,125 | −358 |
| Ion Cannon | 25 | −12 |
Round 2 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 4,231 | 1,963 |
| Firepower | 3,947,426 | 543,870 |
| Absorbed by shields | 96,030 | 79,814 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 3,140 | −686 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 567 | −488 |
| Light Laser | 793 | −690 |
| Ion Cannon | 19 | −18 |
Round 3 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 3,816 | 1,379 |
| Firepower | 3,964,760 | 382,530 |
| Absorbed by shields | 66,270 | 74,634 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 2,789 | −1,037 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 359 | −696 |
| Light Laser | 486 | −997 |
| Ion Cannon | 8 | −29 |
Round 4 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 3,476 | 853 |
| Firepower | 4,023,646 | 235,560 |
| Absorbed by shields | 47,130 | 50,148 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 2,526 | −1,300 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 163 | −892 |
| Light Laser | 209 | −1,274 |
| Ion Cannon | 5 | −32 |
Round 5 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 3,193 | 377 |
| Firepower | 3,903,964 | 104,070 |
| Absorbed by shields | 20,820 | 29,330 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 2,407 | −1,419 |
Defender
Jack O Neill
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 31 | −1,024 |
| Light Laser | 38 | −1,445 |
| Ion Cannon | 1 | −36 |
Round 6 of 6
| Attacker | Defender | |
|---|---|---|
| Shots | 3,078 | 70 |
| Firepower | 3,925,498 | 19,290 |
| Absorbed by shields | 3,270 | 5,796 |
Attacker
Moonshots
| Type | Units | Lost |
|---|---|---|
| Destroyer | 333 | 0 |
| Small Cargo | 2,377 | −1,449 |
Defender
Jack O Neill destroyed
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 0 | −1,055 |
| Light Laser | 0 | −1,483 |
| Ion Cannon | 0 | −37 |