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OGMem

Booster vs. Nevermind

OGame.de Zenith

Result

The attacker won the battle.

Attacker

Booster

Total result
+5,385,032

0 units lost

Defender

Nevermind

Total result
−5,419,032

144,000 units lost

Units destroyed
144,000
Loot
5,385,032
Debris field
0
Rounds
1
Details
Total result by resource
Attacker Defender
Metal +2,065,028 −2,099,028
Crystal +1,303,042 −1,303,042
Deuterium +2,016,962 −2,016,962
Total +5,385,032 −5,419,032
Honour points −11 0
How the total result adds up
Attacker Defender
Battle losses 0 −144,000
Loot +5,385,032 −5,385,032
Repaired defence +110,000
Total result +5,385,032 −5,419,032
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 2,065,028 1,303,042 2,016,962 5,385,032
Debris field 0 0 0

Fleets

Attacker · Booster

Weapons 160% · Shields 160% · Armour 170%

Type Before Lost
Small Cargo 1,000 0
Cruiser 250 0

Defender · Nevermind destroyed

Weapons 80% · Shields 80% · Armour 90%

Type Before Lost
Rocket Launcher 72 −72

55 Rocket Launcher could be repaired.

The round in detail

Round 1 of 1
Attacker Defender
Shots 3,584 72
Firepower 2,700,360 10,368
Absorbed by shields 2,678 2,592

Attacker

Booster

Type Units Lost
Cruiser 250 0
Small Cargo 1,000 0

Defender

Nevermind destroyed

Type Units Lost
Rocket Launcher 0 −72

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