inaktiv vs. Jack ONeill
Result
The attacker won the battle.
Attacker
inaktiv
- Total result
- +126,342,566
224,000 units lost
Defender
Jack ONeill
- Total result
- −127,476,566
3,358,000 units lost
- Units destroyed
- 3,582,000
- Loot
- 126,566,566
- Debris field
- 134,400
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +118,277,020 | −119,205,020 |
| Crystal | +6,961,954 | −7,167,954 |
| Deuterium | +1,103,592 | −1,103,592 |
| Total | +126,342,566 | −127,476,566 |
| Honour points | −230 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −224,000 | −3,358,000 |
| Loot | +126,566,566 | −126,566,566 |
| Repaired defence | +2,448,000 | |
| Total result | +126,342,566 | −127,476,566 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 118,389,020 | 7,073,954 | 1,103,592 | 126,566,566 |
| Debris field | 67,200 | 67,200 | 0 | 134,400 |
Fleets
Attacker · inaktiv
Weapons 170% · Shields 170% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 16,000 | −56 |
| Battleship | 1,000 | 0 |
Defender · Jack ONeill destroyed
Weapons 140% · Shields 140% · Armour 170%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 784 | −784 |
| Light Laser | 895 | −895 |
517 Rocket Launcher, 707 Light Laser could be repaired.