inaktiv vs. Jack ONeill
Result
The attacker won the battle.
Attacker
inaktiv
- Total result
- +63,111,283
172,000 units lost
Defender
Jack ONeill
- Total result
- −64,061,283
2,448,000 units lost
- Units destroyed
- 2,620,000
- Loot
- 63,283,283
- Debris field
- 103,200
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +59,108,510 | −59,873,510 |
| Crystal | +3,450,977 | −3,635,977 |
| Deuterium | +551,796 | −551,796 |
| Total | +63,111,283 | −64,061,283 |
| Honour points | −200 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −172,000 | −2,448,000 |
| Loot | +63,283,283 | −63,283,283 |
| Repaired defence | +1,670,000 | |
| Total result | +63,111,283 | −64,061,283 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 59,194,510 | 3,536,977 | 551,796 | 63,283,283 |
| Debris field | 51,600 | 51,600 | 0 | 103,200 |
Fleets
Attacker · inaktiv
Weapons 170% · Shields 170% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 8,000 | −43 |
| Battleship | 1,000 | 0 |
Defender · Jack ONeill destroyed
Weapons 140% · Shields 140% · Armour 170%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 517 | −517 |
| Light Laser | 707 | −707 |
326 Rocket Launcher, 509 Light Laser could be repaired.