inaktiv vs. Jack ONeill
Result
The attacker won the battle.
Attacker
inaktiv
- Total result
- +134,860,041
3,492,000 units lost
Defender
Jack ONeill
- Total result
- −148,754,041
36,735,000 units lost
- Units destroyed
- 40,227,000
- Loot
- 138,352,041
- Debris field
- 2,095,200
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +121,886,127 | −132,353,127 |
| Crystal | +3,197,286 | −6,592,286 |
| Deuterium | +9,776,628 | −9,808,628 |
| Total | +134,860,041 | −148,754,041 |
| Honour points | −2,067 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −3,492,000 | −36,735,000 |
| Loot | +138,352,041 | −138,352,041 |
| Repaired defence | +26,333,000 | |
| Total result | +134,860,041 | −148,754,041 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 123,632,127 | 4,943,286 | 9,776,628 | 138,352,041 |
| Debris field | 1,047,600 | 1,047,600 | 0 | 2,095,200 |
Fleets
Attacker · inaktiv
Weapons 200% · Shields 200% · Armour 200%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 15,000 | −873 |
| Battleship | 15,000 | 0 |
Defender · Jack ONeill destroyed
Weapons 160% · Shields 150% · Armour 170%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 12,880 | −12,880 |
| Light Laser | 1,237 | −1,237 |
| Gauss Cannon | 73 | −73 |
| Ion Cannon | 710 | −710 |
| Small Shield Dome | 1 | −1 |
| Large Shield Dome | 1 | −1 |
9,145 Rocket Launcher, 891 Light Laser, 57 Gauss Cannon, 504 Ion Cannon, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.