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OGMem

inaktiv vs. Jack ONeill

OGame.de Titania 06/12/2025 08:41

Result

The attacker won the battle.

Attacker

inaktiv

Total result
+134,860,041

3,492,000 units lost

Defender

Jack ONeill

Total result
−148,754,041

36,735,000 units lost

Units destroyed
40,227,000
Loot
138,352,041
Debris field
2,095,200
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +121,886,127 −132,353,127
Crystal +3,197,286 −6,592,286
Deuterium +9,776,628 −9,808,628
Total +134,860,041 −148,754,041
Honour points −2,067 0
How the total result adds up
Attacker Defender
Battle losses −3,492,000 −36,735,000
Loot +138,352,041 −138,352,041
Repaired defence +26,333,000
Total result +134,860,041 −148,754,041
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 123,632,127 4,943,286 9,776,628 138,352,041
Debris field 1,047,600 1,047,600 0 2,095,200

Fleets

Attacker · inaktiv

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 15,000 −873
Battleship 15,000 0

Defender · Jack ONeill destroyed

Weapons 160% · Shields 150% · Armour 170%

Type Before Lost
Rocket Launcher 12,880 −12,880
Light Laser 1,237 −1,237
Gauss Cannon 73 −73
Ion Cannon 710 −710
Small Shield Dome 1 −1
Large Shield Dome 1 −1

9,145 Rocket Launcher, 891 Light Laser, 57 Gauss Cannon, 504 Ion Cannon, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

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