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OGMem

hollywood vs. Exit

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+7,129,000

236,000 units lost

Defender

Exit

Total result
−7,599,000

1,308,000 units lost

Units destroyed
1,544,000
Loot
7,365,000
Debris field
165,200
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +2,337,000 −2,682,500
Crystal +2,337,000 −2,461,500
Deuterium +2,455,000 −2,455,000
Total +7,129,000 −7,599,000
Honour points −67 0
How the total result adds up
Attacker Defender
Battle losses −236,000 −1,308,000
Loot +7,365,000 −7,365,000
Repaired defence +1,074,000
Total result +7,129,000 −7,599,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 2,455,000 2,455,000 2,455,000 7,365,000
Debris field 82,600 82,600 165,200

Fleets

Attacker · hollywood

Type Before Lost
Small Cargo 1,500 −59
Cruiser 200 0

Defender · Exit destroyed

Type Before Lost
Rocket Launcher 548 −548
Light Laser 96 −96
Small Shield Dome 1 −1

444 Rocket Launcher, 83 Light Laser, 1 Small Shield Dome could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 2,328 645
Firepower 880,620 138,946
Absorbed by shields 20,256 30,238

Attacker

hollywood

Type Units Lost
Small Cargo 1,461 −39
Cruiser 200 0

Defender

Exit

Type Units Lost
Rocket Launcher 150 −398
Light Laser 27 −69
Small Shield Dome 1 0
Round 2 of 3
Attacker Defender
Shots 2,249 178
Firepower 838,513 38,222
Absorbed by shields 7,152 13,754

Attacker

hollywood

Type Units Lost
Small Cargo 1,442 −58
Cruiser 200 0

Defender

Exit

Type Units Lost
Rocket Launcher 2 −546
Light Laser 0 −96
Small Shield Dome 1 0
Round 3 of 3
Attacker Defender
Shots 1,960 3
Firepower 557,466 418
Absorbed by shields 54 11,440

Attacker

hollywood

Type Units Lost
Small Cargo 1,441 −59
Cruiser 200 0

Defender

Exit destroyed

Type Units Lost
Rocket Launcher 0 −548
Light Laser 0 −96
Small Shield Dome 0 −1

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