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OGMem

hollywood vs. Exit

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+20,258,993

24,000 units lost

Defender

Exit

Total result
−20,466,993

1,074,000 units lost

Units destroyed
1,098,000
Loot
20,282,993
Debris field
16,800
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +3,685,690 −3,875,690
Crystal +11,099,975 −11,117,975
Deuterium +5,473,328 −5,473,328
Total +20,258,993 −20,466,993
Honour points −54 0
How the total result adds up
Attacker Defender
Battle losses −24,000 −1,074,000
Loot +20,282,993 −20,282,993
Repaired defence +890,000
Total result +20,258,993 −20,466,993
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 3,697,690 11,111,975 5,473,328 20,282,993
Debris field 8,400 8,400 16,800

Fleets

Attacker · hollywood

Type Before Lost
Small Cargo 4,000 −6
Cruiser 500 0

Defender · Exit destroyed

Type Before Lost
Rocket Launcher 444 −444
Light Laser 83 −83
Small Shield Dome 1 −1

364 Rocket Launcher, 71 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 5,993 528
Firepower 2,124,720 113,934
Absorbed by shields 18,826 29,601

Attacker

hollywood

Type Units Lost
Small Cargo 3,994 −6
Cruiser 500 0

Defender

Exit

Type Units Lost
Rocket Launcher 12 −432
Light Laser 1 −82
Small Shield Dome 1 0
Round 2 of 2
Attacker Defender
Shots 6,196 14
Firepower 2,342,002 2,758
Absorbed by shields 548 9,503

Attacker

hollywood

Type Units Lost
Small Cargo 3,994 −6
Cruiser 500 0

Defender

Exit destroyed

Type Units Lost
Rocket Launcher 0 −444
Light Laser 0 −83
Small Shield Dome 0 −1

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