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ShoX vs. Marshal Celestial

OGame.de Fenrir 28/02/2019 16:15

Result

The attacker won the battle.

Attacker

ShoX

Total result
+2,198,980

12,000 units lost

Defender

Marshal Celestial

Total result
−2,212,980

65,000 units lost

Units destroyed
77,000
Loot
2,210,980
Debris field
6,000
Rounds
1
Details
Total result by resource
Attacker Defender
Metal +1,139,264 −1,147,264
Crystal +816,659 −822,659
Deuterium +243,057 −243,057
Total +2,198,980 −2,212,980
Honour points 0 0
How the total result adds up
Attacker Defender
Battle losses −12,000 −65,000
Loot +2,210,980 −2,210,980
Repaired defence +63,000
Total result +2,198,980 −2,212,980
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 1,145,264 822,659 243,057 2,210,980
Debris field 3,000 3,000 6,000

Fleets

Attacker · ShoX

Weapons 140% · Shields 120% · Armour 150%

Type Before Lost
Small Cargo 531 −3
Battlecruiser 10 0

Defender · Marshal Celestial destroyed

Weapons 120% · Shields 110% · Armour 110%

Type Before Lost
Rocket Launcher 1 −1
Light Laser 1 −1
Gauss Cannon 1 −1
Ion Cannon 3 −3

1 Light Laser, 1 Gauss Cannon, 3 Ion Cannon could be repaired.

The round in detail

Round 1 of 1
Attacker Defender
Shots 541 6
Firepower 23,172 3,806
Absorbed by shields 132 4,123

Attacker

ShoX

Type Units Lost
Small Cargo 528 −3
Battlecruiser 10 0

Defender

Marshal Celestial destroyed

Type Units Lost
Rocket Launcher 0 −1
Light Laser 0 −1
Gauss Cannon 0 −1
Ion Cannon 0 −3

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