Skip to content
OGMem

ShoX vs. Marshal Celestial

OGame.de Fenrir 28/02/2019 16:16

Result

The attacker won the battle.

Attacker

ShoX

Total result
+544,983

8,000 units lost

Defender

Marshal Celestial

Total result
−605,983

61,000 units lost

Units destroyed
69,000
Loot
552,983
Debris field
4,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +282,433 −310,433
Crystal +201,755 −232,755
Deuterium +60,795 −62,795
Total +544,983 −605,983
Honour points −17 0
How the total result adds up
Attacker Defender
Battle losses −8,000 −61,000
Loot +552,983 −552,983
Repaired defence +8,000
Total result +544,983 −605,983
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 286,433 205,755 60,795 552,983
Debris field 2,000 2,000 4,000

Fleets

Attacker · ShoX

Weapons 140% · Shields 120% · Armour 150%

Type Before Lost
Small Cargo 133 −2
Battlecruiser 10 0

Defender · Marshal Celestial destroyed

Weapons 120% · Shields 110% · Armour 110%

Type Before Lost
Gauss Cannon 1 −1
Ion Cannon 3 −3

1 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 143 4
Firepower 18,396 3,410
Absorbed by shields 396 3,153

Attacker

ShoX

Type Units Lost
Small Cargo 132 −1
Battlecruiser 10 0

Defender

Marshal Celestial

Type Units Lost
Gauss Cannon 0 −1
Ion Cannon 1 −2
Round 2 of 2
Attacker Defender
Shots 142 1
Firepower 18,384 330
Absorbed by shields 22 1,198

Attacker

ShoX

Type Units Lost
Small Cargo 131 −2
Battlecruiser 10 0

Defender

Marshal Celestial destroyed

Type Units Lost
Gauss Cannon 0 −1
Ion Cannon 0 −3

Menu

Account
Language
About