ShoX vs. Marshal Celestial
Result
The attacker won the battle.
Attacker
ShoX
- Total result
- +544,983
8,000 units lost
Defender
Marshal Celestial
- Total result
- −605,983
61,000 units lost
- Units destroyed
- 69,000
- Loot
- 552,983
- Debris field
- 4,000
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +282,433 | −310,433 |
| Crystal | +201,755 | −232,755 |
| Deuterium | +60,795 | −62,795 |
| Total | +544,983 | −605,983 |
| Honour points | −17 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −8,000 | −61,000 |
| Loot | +552,983 | −552,983 |
| Repaired defence | +8,000 | |
| Total result | +544,983 | −605,983 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 286,433 | 205,755 | 60,795 | 552,983 |
| Debris field | 2,000 | 2,000 | 4,000 |
Fleets
Attacker · ShoX
Weapons 140% · Shields 120% · Armour 150%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 133 | −2 |
| Battlecruiser | 10 | 0 |
Defender · Marshal Celestial destroyed
Weapons 120% · Shields 110% · Armour 110%
| Type | Before | Lost |
|---|---|---|
| Gauss Cannon | 1 | −1 |
| Ion Cannon | 3 | −3 |
1 Ion Cannon could be repaired.
All 2 rounds in detail
Round 1 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 143 | 4 |
| Firepower | 18,396 | 3,410 |
| Absorbed by shields | 396 | 3,153 |
Attacker
ShoX
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 132 | −1 |
| Battlecruiser | 10 | 0 |
Defender
Marshal Celestial
| Type | Units | Lost |
|---|---|---|
| Gauss Cannon | 0 | −1 |
| Ion Cannon | 1 | −2 |
Round 2 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 142 | 1 |
| Firepower | 18,384 | 330 |
| Absorbed by shields | 22 | 1,198 |
Attacker
ShoX
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 131 | −2 |
| Battlecruiser | 10 | 0 |
Defender
Marshal Celestial destroyed
| Type | Units | Lost |
|---|---|---|
| Gauss Cannon | 0 | −1 |
| Ion Cannon | 0 | −3 |