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OGMem

abrisskugeln Prallen an der Mauer ab

OGame.de Pasiphae 23/12/2020 14:55

Result

The battle ended in a draw.

Attacker

[PHX] Namenlos

Total result
−175,766,250

0 units lost

Defender

[FtS] Grinch

Total result
−20,498,000

27,737,000 units lost

Total results include 2 follow-ups · 2 harvest reports

Units destroyed
27,737,000
Loot
0
Debris field
11,500
Rounds
6
Details
Total result by resource
Attacker Defender
Metal −86,502,500 −12,181,000
Crystal −69,263,750 −6,374,000
Deuterium −20,000,000 −1,943,000
Total −175,766,250 −20,498,000
Honour points +4,229 0
How the total result adds up
Attacker Defender
Battle losses 0 −27,737,000
Repaired defence +23,198,000
2 follow-ups −200,000,000 −15,959,000
2 harvest reports +24,233,750
Total result −175,766,250 −20,498,000
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 4,000 7,500 11,500
Harvested 13,497,500 10,736,250 24,233,750
Follow-ups
Attacker Defender
Follow-up 1 −100,000,000 −6,171,000
Follow-up 2 −100,000,000 −9,788,000
Harvest reports
Metal Crystal Total
Harvest report 1 6,860,625 5,459,375 12,320,000
Harvest report 2 6,636,875 5,276,875 11,913,750

Fleets

Attacker · [PHX] Namenlos

Weapons 170% · Shields 170% · Armour 190%

Type Before Lost
Deathstar 10 0

Defender · [FtS] Grinch

Weapons 160% · Shields 160% · Armour 180%

Type Before Lost
Pathfinder 1 −1
Rocket Launcher 12,433 −9,753
Light Laser 4,161 −3,324
Ion Cannon 250 −194
Small Shield Dome 1 0
Large Shield Dome 1 0

8,095 Rocket Launcher, 2,892 Light Laser, 153 Ion Cannon could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 2,709 16,847
Firepower 1,462,860,000 3,765,948
Absorbed by shields 3,765,948 185,926

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 1 0
Rocket Launcher 10,610 −1,823
Light Laser 3,539 −622
Ion Cannon 211 −39
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 6
Attacker Defender
Shots 2,479 14,363
Firepower 1,338,660,000 3,209,834
Absorbed by shields 3,209,834 164,047

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 1 0
Rocket Launcher 8,954 −3,479
Light Laser 2,960 −1,201
Ion Cannon 180 −70
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 6
Attacker Defender
Shots 2,807 12,097
Firepower 1,515,780,000 2,702,756
Absorbed by shields 2,702,756 191,867

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 1 0
Rocket Launcher 7,113 −5,320
Light Laser 2,301 −1,860
Ion Cannon 139 −111
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 4 of 6
Attacker Defender
Shots 2,660 9,556
Firepower 1,436,400,000 2,132,498
Absorbed by shields 2,132,498 162,708

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 1 0
Rocket Launcher 5,374 −7,059
Light Laser 1,749 −2,412
Ion Cannon 111 −139
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 5 of 6
Attacker Defender
Shots 2,611 7,237
Firepower 1,409,940,000 1,616,346
Absorbed by shields 1,616,346 154,310

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 0 −1
Rocket Launcher 3,754 −8,679
Light Laser 1,195 −2,966
Ion Cannon 85 −165
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 6 of 6
Attacker Defender
Shots 1,713 5,036
Firepower 925,020,000 1,124,686
Absorbed by shields 1,124,686 116,818

Attacker

Namenlos [PHX]

Type Units Lost
Deathstar 10 0

Defender

Grinch [FtS]

Type Units Lost
Pathfinder 0 −1
Rocket Launcher 2,680 −9,753
Light Laser 837 −3,324
Ion Cannon 56 −194
Small Shield Dome 1 0
Large Shield Dome 1 0

Main comment

ich hatte da noch 3 fragen
- wieso werde ich angegriffen obwol ich dauer akti habe und am rum klicken bin
- wo war die speed fleet die eigentlich den weg für die rips frei machen solte
- wo waren die Iracks die die def klein hauen solten damit der rip versuch klappt

da er ja mit mond zerstörung angeflogen ist haben wir unsere flotten komplet getimed gehabt
meine reaper kammen auch schön ca 13 minuten vor dem kampf an und wurden dan nochmal in das tf geschikt um den Rück ruf zu timmen

danach hatten wir 1 dilema sollen wir nicht die erste welle durch fliegen lassen da def steht oder sollen wir ihm die erste welle abfangen

wir haben uns dazu entschieden die erste welle durch fliegen zu lassen und den rest abzu fangen

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