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OGMem

Fleetcrusher vs. Sandman

OGame.de Aquarius 2 rounds

Result

The attacker won the battle.

Attacker

Fleetcrusher

Total result
+56,400

0 units lost

Defender

Sandman

Total result
−78,400

60,000 units lost

Units destroyed
60,000
Loot
56,400
Debris field
0
Details
Total result by resource
Attacker Defender
Metal +23,578 −45,578
Crystal +15,025 −15,025
Deuterium +17,797 −17,797
Total +56,400 −78,400
Honour points −8 0
How the total result adds up
Attacker Defender
Battle losses 0 −60,000
Loot +56,400 −56,400
Repaired defence +38,000
Total result +56,400 −78,400
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 23,578 15,025 17,797 56,400
Debris field 0 0 0

Fleets

Attacker · Fleetcrusher

Type Before Lost
Large Cargo 2 0
Cruiser 8 0

Defender · Sandman destroyed

Type Before Lost
Rocket Launcher 29 −29
Light Laser 1 −1

18 Rocket Launcher, 1 Light Laser could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 66 30
Firepower 38,414 3,630
Absorbed by shields 560 735

Attacker

Fleetcrusher

Type Units Lost
Large Cargo 2 0
Cruiser 8 0

Defender

Sandman

Type Units Lost
Rocket Launcher 2 −27
Light Laser 0 −1
Round 2 of 2
Attacker Defender
Shots 42 2
Firepower 24,014 240
Absorbed by shields 140 52

Attacker

Fleetcrusher

Type Units Lost
Large Cargo 2 0
Cruiser 8 0

Defender

Sandman destroyed

Type Units Lost
Rocket Launcher 0 −29
Light Laser 0 −1

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